Cursebreaker | 39 - Mémoire

We're almost through the forest, but blood-sucking vermin, mind-melting fungi, and a river with a kill count still stand between us and Thibiaut's ancestral home.
Tim / GM:

Last time on Cursebreaker. In order to make it through the Fearn Glade, we had to bargain with an uncooperative elf man. Despite his warnings, Holly attempted to cross the river using her own magic and wound up getting attacked by a nightmarish aboleth that lives in the river. Fast forward a few moments and our skull friend, Dimitri, is trying to melt the party with laser beams while Holly floats unconscious face down in the river. A little bit of quick thinking and some help from Holly's sister saved the day.

Tim / GM:

But it looks like the Fernglade isn't getting any easier. We've set off deeper into the woods and now find ourselves surrounded by a dense white fog. And I'm pretty sure Tibio said not to go into the fog. Last we spoke, you had all left the river scene for the fog scene. As you continue traveling down the path, the fog has closed in behind you and worked itself so that your visibility is about 5 feet.

Tim / GM:

That is to say, if any of you get a person's width away from the other, you will lose track of each other. I think Tibio still have some sense of direction that you're going generally the right way.

Speaker 2:

Mhmm.

Tim / GM:

But aside from that, you are very nearly lost.

Speaker 2:

Guys, I think we should hold hands, probably. Snack?

John / Doran:

Is this some sort of ritual, Uli?

Speaker 2:

Yes. It's a don't get lost spell, and it's it's very important and strong. So please hold my hand.

John / Doran:

It's wonderful to have prepared such a thing.

Speaker 2:

Mhmm. I'm I'm very thoughtful.

John / Doran:

Yeah. So it holds Uli's hand?

Thomas / Guy:

I hope it works.

Speaker 2:

Do not let go, or I will kill you myself.

Tim / GM:

What is the order that you are walking in?

Speaker 2:

I only will head up the party.

Tara / Journey:

I'm right behind to give direction.

Thomas / Guy:

Should this be a height thing or

Hannah / Eryn:

I'll probably be between like, after Tibia, I guess.

Thomas / Guy:

I'll need to either be holding Snack's tail or Tibia's robe.

Speaker 2:

Mhmm. Mhmm.

John / Doran:

Snack is holding Uli's hands, so I thought Are

Speaker 2:

we in a v formation?

Tim / GM:

Uli's just at the front with her hands Oh, I see. Being held back to people. Sure.

Tara / Journey:

Tibeo has the skeleton arms facing the north and south of him kinda deal. One arm is one skeletal arm is on Uli and the other one is behind him to down to Bert.

Thomas / Guy:

Okay. Okay. Perfect.

Tim / GM:

As you're walking through these woods, there's not a lot of features that you can see. Looking at the ground, it's just kind of, like a well worn rut in the ground that you're traveling through, and then there's some yellowed grass kind of pouring over the edges of the path. Tibia, you know the next landmark, the final river that you have to cross, is called the Quiet Strid. This river is dangerous all the time, not because of fey people or anything. It's because this small stream, it's very narrow, only about 5 feet across at any given point.

Tim / GM:

The water looks completely still all the time, but it's not still. The water churns. It swirls in a circle. Once you dip into the strid, you find out that there is a current, and the current goes straight down.

Thomas / Guy:

That's bad.

Speaker 7:

Oh. We will need

Speaker 2:

to tread very carefully here. Be very careful where you step. Take it very slow because the street, it will pull you under, and you will disappear. It is very dangerous.

Hannah / Eryn:

Yeah. I've had enough of, drowning for one day, I think.

Tara / Journey:

Yes. Do I have any idea of how far away we are from it?

Tim / GM:

You've probably got, like, another half an hour of walking from that river that you had just left.

Speaker 2:

Okay.

Tim / GM:

But being in this fog, it kind of ruins your sense of how far you're getting. So it's hard to tell really how close it might be. Yeah.

Tara / Journey:

So I'm I'm kind of preparing everyone in in ahead of time because I don't exactly know where we are. Mhmm.

John / Doran:

The, like, bladder of venom that I got off of the monster. Do I, does it have a scent?

Tim / GM:

Probably. It's probably pretty stinky. Mhmm. Yeah.

John / Doran:

Will I need my hand for a second?

Speaker 2:

Uh-uh. Nope. That's against the rules.

John / Doran:

I try with my tail. I'm gonna try to pull the, the sack of venom out of, the lamb. Alright.

Tim / GM:

Give me a slight hand. Just not I'm not curious. Slider tail?

John / Doran:

Slider tail. Natural 1.

Hannah / Eryn:

Oh, no. We're gonna be LPP.

Tim / GM:

Alright. You are poking around for it in your belongings, with your tail, and you just feel wetness, and you realize that you have pierced the bladder with your tail.

John / Doran:

Say, Bert?

Thomas / Guy:

Yes, Nick?

John / Doran:

Do you, do you know much of have you read about, venoms before?

Thomas / Guy:

Oh, venoms, poisons. Yeah. I know a little bit.

John / Doran:

Could you, tell what type of venom this is, and I lift out my tail.

Tim / GM:

When you lift out your tail, you see, there's a viscous, pale green liquid covering the tip of your tail. It has kind of the snotty consistency. I need you to make a constitution save with a disadvantage for the level of saturation. Oh.

Speaker 2:

Would it cancel out if he's got advantage on con saves right now?

Thomas / Guy:

Mhmm.

Tim / GM:

Oh, yeah. He does.

Tara / Journey:

Well Doesn't matter. Yeah. He rolled real good.

John / Doran:

Alright. I'm at 19 with disadvantage.

Tim / GM:

Yeah. You succeed that. Damn. You're able to just kind of wipe it on the grass. You can see that it was in the process of turning some of your scales slimy and translucent, but you managed to get it off of you before it really set in.

Thomas / Guy:

Woah. Gross. I'm gonna do a nature check for that.

Hannah / Eryn:

Yeah. Ugh, that smells awful.

Speaker 7:

What are you doing, snake?

Thomas / Guy:

Okay. I don't know much about fae venom.

Speaker 2:

Okay.

Thomas / Guy:

But that looks pretty gnarly.

Hannah / Eryn:

It smells like, like a dead fish, like worse than lamplight.

Speaker 2:

I didn't think lamplight smelled that bad.

Speaker 7:

You lived there.

Speaker 2:

Yeah. Yeah.

John / Doran:

Well, what Snack is trying to do is, leave a trail. So should we get turned around, we can follow the scent.

Thomas / Guy:

Oh, brilliant thinking.

Speaker 2:

But there is a trail that is here.

John / Doran:

I did not notice this.

Speaker 2:

It is slowly being covered by fog.

Thomas / Guy:

It's hard to notice anything.

Speaker 7:

It it it is not a bad idea, I guess.

John / Doran:

I will continue to do this every so often regardless. Try to be stealthy about it.

Tim / GM:

Okay. You do feel after a couple minutes that your tail's a little spicy and that the longer this stuff lingers on you, the more it starts to sting?

John / Doran:

I I'm I'm wiping it on the ground as we walk.

Tim / GM:

Yeah. Okay. A few minutes later, I'll have you all roll a perception check.

Thomas / Guy:

Alright.

John / Doran:

14.

Thomas / Guy:

13.

Speaker 2:

Fucking Christ. 10.

Tara / Journey:

6. 9.

John / Doran:

Alright. Wow.

Thomas / Guy:

Well, we are in some dense fog.

Tim / GM:

Okay. So I guess no warning whatsoever.

John / Doran:

Because everything's fine.

Tim / GM:

Because everything's fine. So Uli, walking along the path, you you haven't heard or really seen anything to the point where it's becoming like a sensory deprivation experience

Speaker 2:

Mhmm.

Tim / GM:

Moving through this fog. And you're at the front of it, so you can't even see your friends. It's just blank nothingness ahead of you until you see a great white furry belly. Well You look up to see the head of a deer standing on its hind legs. No.

Tim / GM:

You notice that this deer also has red lumps all over it, and the deer just smashes into you. It looks like it's running at a full sprint on its back legs. And you all see this thing. It's covered in blood and fur, and it collides with Uli, and the 2 of them just go rolling. And then you hear the deer get back up on its hind legs and sprint away.

Tara / Journey:

This is some princess Mononoke bullshit. Oh, dear.

Thomas / Guy:

Can we still see Uli?

Tim / GM:

Yeah. Yeah. She's rolled just to the side of you guys, but

Speaker 2:

she's hanging on to anyone anymore,

Tim / GM:

I assume. Yes. You are, like, faded on

Thomas / Guy:

the edge. Fuck. What was that thing?

Speaker 2:

Have you ever seen a deer stand up on 2 legs? Because that's what I saw.

Speaker 7:

This is not normal for the fern blade. What what was it?

Speaker 2:

I would hope not. Oh, when do

Hannah / Eryn:

you know? I don't know. It had, like, swords or something. It was, like, bloody.

John / Doran:

Can we let go of hands and

Speaker 7:

stay close.

Thomas / Guy:

You must stay close.

Tim / GM:

Holly, roll an investigation check.

Hannah / Eryn:

That was good. 22.

Tim / GM:

Uli, roll 1 d 4, please.

Hannah / Eryn:

Is Uli dizzy? A weird combination.

Tim / GM:

Okay. Holly, after mentioning that the deer had red sores all over it, you take a look at Uli, and she has 3 such lumps, red lumps on her skin.

Hannah / Eryn:

Coolie. Holly casts prestidigitation on on Uli's skin where the lumps are to see if she can clean it off.

Tim / GM:

Yeah. You expect it to just, like, you know, clean soiled clothing, but it does nothing of the sort.

Speaker 2:

I'm, like, picking myself up and, like Yeah. Dusting off the dirt and leaves.

Tim / GM:

You you you're brushing yourself off, and you brush against one of those lumps, and it hurts, like, sharp.

Speaker 2:

Ow. What the what the fuck?

Tim / GM:

You look down and see 3 red lumps about half the size of a banana each. These are blood red worms with bright white teeth.

Speaker 2:

No. No. No. No. No.

Speaker 2:

No. No. No. Get them off. Get them off.

Speaker 2:

Get off.

Hannah / Eryn:

Okay. No one touch Julie. First of all, don't touch her. Get them off. What is

Thomas / Guy:

it? Stay calm, Uli. Stay calm. Stay calm.

Speaker 2:

I'm, like, I'm I'm shooting fire bolts at myself.

Tim / GM:

Oh, no. Yeah. I'll let the hit go through. Just give me 1 d ten damage.

Speaker 2:

Okay. 10.

Tim / GM:

Oh my god.

Thomas / Guy:

Oh, wow. Good. Nice.

Speaker 7:

That's a 10.

Tim / GM:

Alright. Yeah. That took out one of the worms, though. You've just got this big singe on your arm where that worm was.

Speaker 2:

I don't like this. I don't like this. I don't like this.

Tara / Journey:

Does the worm hit the ground? Yeah.

Tim / GM:

It's all set.

Tara / Journey:

I stomp on it.

Speaker 2:

Okay. Yeah. Who Well,

Thomas / Guy:

fire fire seems to work.

Speaker 7:

Okay. Just dig on. Does anyone know anything about worms? Do I know anything about worms?

Thomas / Guy:

Let's find what

John / Doran:

Snack Street's fun, on Uli. 28 to hit.

Tim / GM:

I'm gonna say Uli takes quarter damage from that hit.

John / Doran:

Okay.

Tim / GM:

He's a good hit. He's 14. Okay. Worm is destroyed.

Speaker 2:

Oh, I don't.

Thomas / Guy:

It's okay. 2 are gone. We just have one more to deal with.

Speaker 2:

Oh, they're like squirming.

John / Doran:

We should keep this one and then and investigate.

Speaker 2:

No. You do whatever you want. Just get it off of my skin, please.

Tim / GM:

Uli, you take one, piercing damage.

Speaker 2:

And I think I probably surge at this point.

Tim / GM:

That's a good idea. Yeah.

Speaker 2:

You cast polymorph on yourself. Great. I don't know. If I fail the saving throw, I turn into a sheep. I think this happened last time.

Tim / GM:

That old chestnut.

Speaker 2:

Wisdom save.

Thomas / Guy:

Make a wisdom saving throw.

Speaker 2:

9.

Tim / GM:

Okay. So that's a fail. Uli. I'm a sheep.

John / Doran:

I can hear what she's saying. What is it, Uli? Now it's

Thomas / Guy:

Is the is the worm still there?

Tim / GM:

I'll say the worm fell off during the polymorph.

Tara / Journey:

I cast Rayofrost on the worm. Okay.

Tim / GM:

Yeah. You see it ice over pretty quickly and stop moving.

Tara / Journey:

Do you want me to do a roll for it or no?

Tim / GM:

Any amount of damage is gonna kill hit, but let's see that damage.

Speaker 2:

Do you want me

Tara / Journey:

to roll for the hit?

Tim / GM:

No. Okay. You can put your hand on it and do it. Okay. 8.

Tim / GM:

Full damage. You know?

Speaker 7:

I kill.

Hannah / Eryn:

We kill these worms.

Tim / GM:

This thing is cryogenically frozen.

John / Doran:

Where is this deer?

Tim / GM:

You heard some

Speaker 2:

trampling footsteps run away, but you lost sight of

Tim / GM:

it very quickly. Oh, that was so

Hannah / Eryn:

This

Speaker 7:

Snag, we cannot go into the fog.

Thomas / Guy:

I would prefer not to see that thing again.

Hannah / Eryn:

Yeah. That was horrifying.

John / Doran:

That was very sad.

Speaker 2:

As a sheep is looking at you like, why? Squid d I sheep. Yeah. It lasts as long as the spell's duration, but it's concentration up to an hour.

Tara / Journey:

Unless you wanna be a sheep.

Speaker 2:

What's safer? No. I'll drop it.

Tim / GM:

Yeah. You, just look at your normal body, and you've got 3 little rings where those worms have been attached.

Speaker 7:

Are you okay? I don't

Speaker 2:

I don't wanna talk about it right now.

Speaker 7:

Okay. That is fair.

Thomas / Guy:

Alright. We should we should keep moving.

John / Doran:

I don't want to hold Uli's hand any longer.

Hannah / Eryn:

I'll hold your hand, Uli. Thanks. Holly grabs it.

Tara / Journey:

Uli moves to the back of the line.

Speaker 2:

It's worth it. There's no more worms, I don't think. Yeah. Okay.

Thomas / Guy:

Let me see if I can scout ahead a little bit. This way, we won't run into any more deer. Bert's gonna cast arcane eye. A invisible magical eye appears. It doesn't appear because it's invisible.

Thomas / Guy:

Okay. So I'm hovering this eye in front of us, and I'm gonna keep it like 15 feet ahead of us while we move.

Tim / GM:

What's the maximum rage on your arcane eye?

Thomas / Guy:

30 feet. But I can move it as an action

Speaker 2:

Sure.

Tim / GM:

Whenever I want. Okay. Bert, I think you find out pretty quickly you do not come to tread upon the ground that this eye sees. Say what? Whatever you're seeing through the eye, you never walk on that ground when you come upon it.

Tim / GM:

This eye is is in a completely different place, even being 15 feet away from you.

Thomas / Guy:

I guess I pull out like a coin and toss it over to where my eye is. Mhmm. What happened?

Tim / GM:

Yeah. Walking walking ahead looking out for it, you're like, you're sure it just got lost in the debris on the ground, but sure enough, it is not there.

Thomas / Guy:

Okay. This is weirder than I thought. This eye isn't gonna do us any good.

Tara / Journey:

So as we keep moving, is that still the situation?

Tim / GM:

Yes. There seems to be a spatial disconnect between you and what you expect your surroundings to be. How long

John / Doran:

ago did I do my last, tail dip poison?

Tim / GM:

It's probably been 15 minutes at this point. Before you know it, as you're walking through this path, the round starts to get a little wet, a little like marsh like. And there are some marshes, in this forest that you know of, Tibia, but never on the path. You start to see a little bit of standing water in this marsh, and it's becoming really miserable to trek through. Not everybody has water resistant boots on right now.

Speaker 7:

Mhmm.

Tim / GM:

A little more concerning than that is let's have, the front runners. Uly, are you still up front or no?

Speaker 2:

I think we stuck me in the back. I don't

Thomas / Guy:

think so.

Speaker 2:

How about the arms?

Tim / GM:

Tibio's in front now? Mhmm. I'm gonna have you make a dexterity save.

Thomas / Guy:

You have advantage.

Hannah / Eryn:

Oh, super dexterous.

Tara / Journey:

That's good. 21.

Tim / GM:

Okay. So, Tibia, as you're walking, your foot gets caught in, like, a bramble, like a vine, under the water, But you just take a little stumble and get free of it before you really like crash into anything. You do notice that that vine was thorny. In fact, it it was like a red, like blood red vine underwater. Hard to see, extremely sharp.

Tim / GM:

I need you to roll 1 d 4 for

Hannah / Eryn:

me. 3.

Tim / GM:

Okay. Yeah. You see crawling up your skele feet are 3 blood red worms that are looking for purchase on flesh and aren't finding it on your bones. No.

Speaker 7:

No. No. No.

Tara / Journey:

No. No. I start doing some tippy taps.

Thomas / Guy:

No more work.

Speaker 7:

Stomping my

Hannah / Eryn:

feet deep.

Tara / Journey:

Yeah. I, the the knee bones are hooking out to the sides to keep them from crawling up further. Like, I'm making my skeleton do some weird poses to, like, get the worms off.

Tim / GM:

I'm gonna have everybody in the party roll 1 d 4.

Hannah / Eryn:

No. 1 d4 doesn't have 0, which means we're all gonna be wormed. 32.

Speaker 2:

1.

Tim / GM:

Let's go.

Hannah / Eryn:

321. Let's go. Also 1.

Tim / GM:

Alright. Y'all have that many bloodworms each.

Speaker 7:

I don't

Thomas / Guy:

Yeah. Wanna

Speaker 2:

be here anymore.

Tim / GM:

Immediately, you all take one damage equals the number of bloodworms, Tibio being 0.

Tara / Journey:

Yeah. I cast magic missile, one for each worm.

Tim / GM:

Pop, pop, pop.

Tara / Journey:

Yucky.

John / Doran:

I'm gonna eldritch blast both of them.

Tim / GM:

On yours?

John / Doran:

On me, okay.

Tim / GM:

Give me 2 attacks.

John / Doran:

One was, like, a 20 something and then, 13

Tim / GM:

on the other. Okay. 13 does hit, but you're also gonna take the damage from that eldritch bolt.

Speaker 2:

Oof.

Tim / GM:

The other one, you're gonna, I'll have you take quarter damage from that one as well. What? You're not gonna genie's wrath on these? And then Hell's Rebuke yourself?

John / Doran:

K. You said quarter for the second

Tim / GM:

one? Yep. Okay. Technically, quarter for the first since you announced 21st. K.

Thomas / Guy:

I'm gonna try prying mine off with brain gore.

Tim / GM:

Okay. So as you go to just yank these off with brute force, you take 1 d 4 damage as you do so.

John / Doran:

For each one? Yep. Did we short rest? No. Okay.

Tim / GM:

Get out

Speaker 2:

of here.

Speaker 7:

We're all dying

Tara / Journey:

and have no spell slots.

Tim / GM:

Big damage?

Thomas / Guy:

Yeah. I took 10 damage.

Tim / GM:

Oh my god. Bert's, like, taking these things off with brain gore, but he's cutting, like, swaths of flesh off of

Speaker 2:

the axe

Tim / GM:

as he does so.

Thomas / Guy:

I wish I could aim better.

Tara / Journey:

Oh my god.

Tim / GM:

It's a close shave.

Speaker 2:

I have a question. Yeah. If I did alter self for natural weapons Mhmm. I can grow claws, fangs, spines, horns, or a different tough rhino skin or something.

Tim / GM:

Oh, yeah. Yeah. I'll say Ueli just grows elephant legs and starts, like, saddle walking. Yeah. I'll say you still got the ones that just latched onto you, but you'll take half damage to get them off.

Hannah / Eryn:

It's one worm. Yeah.

Tim / GM:

Nice.

Speaker 2:

It's 3?

Tim / GM:

It's a 1.

Hannah / Eryn:

What type of damage are they causing?

Tim / GM:

Piercing for little piercers.

Hannah / Eryn:

Okay. When dealt damage, my magic hand ring the ring of revenge slaps the worm

Tim / GM:

Yeah. Okay.

Hannah / Eryn:

Away.

Tim / GM:

Yeah.

Hannah / Eryn:

It's 1 d 4 damage.

Tara / Journey:

Nice. So they bite you and then they flop.

Tim / GM:

Yeah. Yeah. As soon as that thing sinks into you, you're just, like, you son of a

Hannah / Eryn:

They just, like, smack it really hard. Flies off.

Tara / Journey:

You're just, like, smacking your own skin like they're mosquitoes. Yep.

Tim / GM:

Just goes wiggling through the air. You're all a little more aware of these worms, so it's easier to keep them off of you as you continue to, tromp through the blood marsh here.

Hannah / Eryn:

Yuck. Yeah. This is this is nasty.

Tim / GM:

Thankfully, the, marshy red, reddish water of this marsh area fades away to dry land again. You start to climb a little bit up this, yellowed grass hill, and towards the the top of it, there's a sort of, flat plateau kind of, meadow area. Walking through this, though, you see, it almost looks like very pure black dirt on the ground. But you notice it's a little different than dirt. It's more like ash.

Tim / GM:

And you start to see all of these tree stumps and these hollowed broken felled trees that are all just covered in blackness, like soot.

Thomas / Guy:

Let me guess. Worm trees?

Tara / Journey:

Tibio's in shock and kind of walking around like, what the hell happened here? He's reaching out to the like, ashy trees, and then he's kind of like jerking back his hands. He's scared to touch them. And he's yeah. His his eyes are wide open.

Tara / Journey:

He's in shock. And

Speaker 2:

this it should not be like this. I don't understand.

Tim / GM:

Give me an investigation check.

Tara / Journey:

Natural one.

Tim / GM:

Okay. You gasp. You take a deep breath as you look up and see a mushroom crown about the size of your head, that is jet black. And the underside of it has these glowing ultraviolet gills that are casting out this black soot powder that's covering everything. And when you see that soot coming down, you gasp.

Tim / GM:

Let's just say it's a 1 d 20 roll.

Tara / Journey:

19. Why am I only rolling ones and nineteens today?

Tim / GM:

Tibio, you you feel your vision going dark around you, and you fall back among your friends. You are unconscious. Tib Tibio?

Thomas / Guy:

Tip? Tibio.

Hannah / Eryn:

He doesn't see what's happening. Yeah.

Tim / GM:

I mean, you're all together. You'd never let each other out of your sights.

Thomas / Guy:

Everyone, cover your mouths. Yeah. Bert tucks his shirt over his face. Mhmm.

Hannah / Eryn:

Holly's gonna pull her funeral shroud down, so it's completely covering her face. Nice.

Tim / GM:

I mean, everybody else can see Tibio's eyes are darting around madly under his eyelids, and then he's breathing these tight shallow breaths. Tibio, you are having a vision of the fern glade just rotting. It's like a waking nightmare. Every tree around you is just turning black, and it's becoming like viscous and gooey, and it's just melting like candles, like every tree. And then you can see your home of memoir burning, and you can see that black ash piling off of your city and coming into your lungs and just coating your mouth.

Tim / GM:

And what are the rest of you doing?

Thomas / Guy:

I'm gonna do one of my medicine checks that hasn't worked yet today. K?

Speaker 2:

We should cover his mouth, pull out a handkerchief.

John / Doran:

16.

Tim / GM:

You think Tibio is going to be okay, with with just a little bit of time? It looks like he took a very direct big blast of this stuff, and it should wear off fairly soon.

Thomas / Guy:

In the castle, Lester less

Speaker 2:

Lester. Lester. Oh

Tim / GM:

my god.

Thomas / Guy:

Lester Reservation. Lester

Hannah / Eryn:

Restoration.

John / Doran:

Did did Snack see what like, attack Tibio?

Tim / GM:

You can't leave each other's sight, so you definitely saw Tibio look up, take a deep breath, and fall backwards.

John / Doran:

Snack is checking Tibio for worms while Bert's doing actual medicine.

Tim / GM:

About a minute passes, and you see Tibio start to rouse again, and he sits up, having recovered from this nightmare.

Hannah / Eryn:

What happens to your bones when you go unconscious like that?

Tim / GM:

They collapse. Mhmm.

Hannah / Eryn:

Okay. Holly was holding Tibio like a little baby and sitting on the ground with, like, help waiting for you to come back.

Speaker 7:

Ollie?

Hannah / Eryn:

Tibio, you you got knocked out. Are you okay? Everyone is okay? Everyone's here?

Speaker 7:

It was it was horrible. I don't know if it was real. My home, the whole vermilklaed was destroyed. I was it real?

Thomas / Guy:

Tibio is probably just a hallucination from these spores.

Speaker 2:

A hallucination?

Thomas / Guy:

I think it's fine.

Hannah / Eryn:

Well, what's on my face?

Speaker 2:

No. Leave leave it on.

Hannah / Eryn:

Okay. Okay.

Speaker 2:

Don't don't breathe in the mushroom dust.

Hannah / Eryn:

Masks are the only thing that are gonna protect us now.

Speaker 2:

Yes. We have an agenda. To stop the spread of the spore disease.

Thomas / Guy:

Snek, you think you can burn that thing down?

John / Doran:

Burn what?

Speaker 2:

Is that a good idea?

John / Doran:

I would love to. What am what are we burning?

Speaker 2:

Heat heat makes things rise and spores move by air. Right?

John / Doran:

What are these spores? Is that what these worms were?

Speaker 2:

No. That's different. You know, if there's something dusty and you blow on it.

Speaker 7:

But please do not said fair in the forest.

Thomas / Guy:

Okay. Sorry. I I just thought it was the way to get rid of those mushrooms.

Speaker 2:

I mean

John / Doran:

Tibio, no offense, but, and snack looks around at all the burnt down trees. I don't think we have to worry too much about burning things.

Speaker 7:

Maybe maybe you're right.

Speaker 2:

I just think it's a bad idea until we know.

Speaker 7:

No. No. We need to keep moving forward. I need to get home, and then I can fix all of these.

Thomas / Guy:

Yeah. He's right.

Speaker 2:

Let's try

Hannah / Eryn:

to get out of here as quick as we can.

Speaker 2:

Do not breathe this in. Uli is stomping her elephant feet through the dust.

John / Doran:

Snack kicks over the tiny house he was making with the bones so Tibio doesn't see. Yeah.

Tara / Journey:

As, Tibio, like, kinda steps out of Holly's arms and the bones kind of gather up behind him and, like, stack up underneath him and pull him up to full height.

Tim / GM:

Yeah. Kinda like put him in the right place. Yeah. Yeah. What are all of you doing to protect your breathing?

Tara / Journey:

Shirt.

John / Doran:

Snek is trying to hold his breath. K. Great.

Thomas / Guy:

Yeah. Just covering

Tim / GM:

my face with your shirt. Yep.

Thomas / Guy:

And

Tim / GM:

then we add Holly with the veil.

Hannah / Eryn:

The funeral shroud that, is resistant to necrotic damage, immune to disease, and I age half as fast. And life force cannot be taken

Tim / GM:

gonna say all of those are good solutions, but to be truly resistant, you would need an n 95 medical grade mask.

Thomas / Guy:

Available at the link below.

Tim / GM:

Yeah. Tibio, I'm gonna say you take a minus 10 to whatever is rolled here. Trust me. That helps you. The rest of you, I'm gonna have you roll on this table.

Tim / GM:

Because you are all, wearing some kind of breathing protection right now, except snack. Correct? You all get minus 1 to this. Snack, you're the only one who can roll a 20.

Thomas / Guy:

So 13?

Tim / GM:

Excellent. 14. Oh, fuck. Did you? 7.

Speaker 2:

Okay.

Hannah / Eryn:

18.

Tara / Journey:

No. Minus 1. 17.

Tim / GM:

Holly, you pass out, much as Tibio did. You start seeing visions of Tildry, and it's calm and quiet. You're just looking at your storefront, and you hear a shriek. And then you see all of the windows explode with fire, and you're just hearing Ivy shriek and shriek and shriek.

Thomas / Guy:

Oh, I need to know about snack salutations. I'm curious too.

Tim / GM:

Tibio, got a 7. Mhmm. You become intensely thirsty. You're looking around for anything to drink. You think of that Crimson Marsh water?

Tim / GM:

Maybe that's a good idea.

Tara / Journey:

I start to, like, turn around and start heading back to the water, like,

Speaker 7:

oh, what how how was the water?

Thomas / Guy:

Kibbeo, where are you going?

Speaker 7:

I just need a drink. It's just one I'll just be right back. No.

Thomas / Guy:

I don't

Speaker 2:

know his bones.

Tim / GM:

And, actually, I think you were all in the same range.

Thomas / Guy:

I was 13 and Zach was 14. Right?

Tim / GM:

8. Okay. Yeah. You're all in the same range. You lose the ability to form coherent sentences for 10 minutes.

Speaker 2:

Bone. Bones.

Thomas / Guy:

Tip of a kid, though, Beau.

Speaker 2:

No. No. No.

Tara / Journey:

No. No no bones. But

Tim / GM:

You all saw Holly pass out. Lilo. I

Thomas / Guy:

hope a Lilo.

Tim / GM:

You can, of course, describe your action, but your dialogue needs to be nonsensical.

John / Doran:

Worms. Worms. And Snake goes to look for worms on Holly.

Thomas / Guy:

Uh-uh. I'm gonna give Holly a lesser restoration.

Tim / GM:

Does that have a, verbal component? Oh, shit.

Thomas / Guy:

Probably. V and an s.

Hannah / Eryn:

Yep. K. Uh-oh.

Thomas / Guy:

What is the sound? Lester. Lester. Lester. Rest.

Thomas / Guy:

Webber did its work. Lilo.

John / Doran:

Jean Genie. Jeanie.

Tim / GM:

Yes. Yes. Smack. How how can I help?

John / Doran:

Lamp on the ground. Jeanie.

Tim / GM:

Oh, it's foggy. What's that?

John / Doran:

Snack. Yes?

Tim / GM:

He looks around, and he says, what have you done to my boy?

Speaker 2:

Lamp my hand.

Tim / GM:

His eyes just go hug and he's staring at you. And then he looks down at Holly, and he says, what in the demons?

Tara / Journey:

Tibio's stumbling down the hill

Tim / GM:

Bye.

Tara / Journey:

Going back to the marsh.

Speaker 7:

No.

Tim / GM:

You all lose sight of Tibio.

Speaker 2:

No. I was holding his bones. I like I like grabbing him by the tub. Yeah. Yeah.

Tim / GM:

You can test the grapple. Yep.

Speaker 2:

I'm good at those. What do I

Speaker 7:

add to that?

Tim / GM:

Your, strength. Yep. You have no bonuses to crap on.

Speaker 7:

I know, but I thought I did

Hannah / Eryn:

every time.

Speaker 2:

11?

Speaker 7:

12.

Speaker 2:

So you slip out of your bones.

John / Doran:

Yeah. Or

Tim / GM:

the bones slip out of you. Yeah. But, yeah, Tibio, disappears into the fog, away from the rest of you.

Tara / Journey:

Did I leave my bones behind?

Tim / GM:

No. You got them. Yep.

Speaker 2:

Bones. Bones.

Tara / Journey:

Rattling down the hill.

Tim / GM:

And,

Hannah / Eryn:

I'll be right back.

Tim / GM:

You continue to travel, Tibio, and you lose the ability to hear Uli shouting after you pretty quick. And even though you're going directly the way you came from, you never make it back to the Crimson Marsh.

Tara / Journey:

I keep turning around and thinking that I have it wrong and

Tim / GM:

Yeah. Bert is holding Holly, still kind of unable to express what's going on here.

Tara / Journey:

He's holding Lilo.

Tim / GM:

Lilo. After about a minute, Holly begins to wake up again.

Speaker 2:

What?

Hannah / Eryn:

What? We're still here in this godforsaken forest?

Thomas / Guy:

Clap a dabber.

Hannah / Eryn:

Oh, my god. She's bones. Holly sits up and is like, what is happening? And she looks back and forth between Ooby and Bert a couple times.

Thomas / Guy:

She probably got that away.

Hannah / Eryn:

Skills. Snack? Genie?

Tim / GM:

Lamp. I they just they won't talk to me. I I don't know what's going on, Holly.

Thomas / Guy:

Bert pulls out his book and writes, Tibio walked away. He's lost. We're the rest of us are talking funny.

Tim / GM:

I'll say that works. Being able to see your written text gives you enough, like, memory to be able to write the next word.

Hannah / Eryn:

Now I know what's going on, but we lost Tibio. That's not good.

Thomas / Guy:

No. Not bad.

Hannah / Eryn:

Well well, first of all, we can't go anywhere. Genie, can you figure out where Tibeo is?

Tim / GM:

I had him for a second, but Doji. Doji. Doji. Genie kinda, like, looks at the direction you're pointing and says, he made some tracks. If if I'm right, he's already a mile away.

Thomas / Guy:

How a decossable.

Tim / GM:

I don't know, guy.

Thomas / Guy:

Pose unknowns.

John / Doran:

Do we see the the mushrooms? Yeah. Snack, breathes fire on it.

Tim / GM:

Okay. Your, yeah. Your regular fire breathes up. Okay.

John / Doran:

Yep.

Tim / GM:

So you see the mushrooms catch. Not a lot else does around here. It becomes immediately obvious to you that this forest didn't burn down at all. It rotted down. The mushroom does catch fire.

Tim / GM:

It actually clears the fog out a little bit when you do your fire breath. Not a lot, but a little bit. Just like Uli said it would, it kicks up a good amount of spore dust. Snack, I'm gonna have you solo the brunt of this. Okay.

Speaker 2:

Yep. Cale. That's fair.

Tim / GM:

Nice. Your sentences are even worse.

Speaker 2:

Big dumb. Dumb dumb dumb.

John / Doran:

Snack is still frustrated and is breathing deeply now and is getting prepping for another fire breath.

Hannah / Eryn:

No. Dumb. Dumb. No. This snack, I don't think that helped.

John / Doran:

Is there a clear area for where I burned that mushroom? Like, there's no canopy?

Tim / GM:

Right.

John / Doran:

Yep. Snack is gonna fly out.

Speaker 2:

Down.

Tim / GM:

You're gonna leave sight of people?

John / Doran:

Yes. Okay.

Tim / GM:

Yeah. You guys see Snack's tail disappear above you.

Thomas / Guy:

No scales. Snack.

Speaker 2:

No bones.

John / Doran:

See what do I see above the canopy of You

Tim / GM:

you have lost all sense of direction and gravity. You are in a shapeless, white, endless, nothing.

John / Doran:

I will stop flying. Okay.

Tim / GM:

You can't tell if you're falling or not. Back on the ground, you noticed Tibeo dropped something when he left. Mhmm. This mesh bag.

John / Doran:

Mm-mm. Buzz kiss.

Speaker 2:

Bad bones.

Hannah / Eryn:

Oh, is this where Dimitri was kept? Bad bones? Holly opens it up and sees

Tim / GM:

Bad bones. Bones. There are inert pieces of bone in there.

Speaker 2:

Dumb. Well, I

Hannah / Eryn:

don't know if it's gonna help us with anything. Holly tries to see if she can see the weave to detect, where Tibio and snack are. She hasn't really tried that. Yeah. Too much yet.

Tim / GM:

This place, I've mentioned before, is very sparse and magic. So you don't see very much in this place. But focusing in on Tibio and Snack, the same way that you focused on Ueli when you were lost in Vindorn, you're able to see a thread that reaches back to you. You can tell that they're they exist, they are extinct, and they are moving. It's hard to tell how far they are.

Hannah / Eryn:

Okay. Holly's going to take a piece of bismite out of her pocket, and hold it, near the thread for Tibeo. Mhmm. She's trying to just, like, ping Tibeo, basically, like, to, like, give her a sense to give him a sense, sorry, to come back.

Tim / GM:

Yeah. You looking down at that thread, you kind of pass the bismide stone through it, and you can see a little pulse of light travel down that weave thread. Sure enough, Tibio, at some point, you do feel, like, almost like Holly is just saying your name so quietly, like she's in the mist near you.

Tara / Journey:

Holly? I'm looking around in my empty, burnt up husk of a forest, and I'm still, like, stumbling around searching for water. I'm, like, at one point, I there's a hole a couple feet away from me where I, like, dug to try and find a water source

Speaker 2:

Mhmm.

Tara / Journey:

In the ground. Mhmm. And, yeah, I just look around and go,

Speaker 7:

Olly? Tibio.

Speaker 2:

Olly, are you there?

Tim / GM:

Tibia. You see this Tibia. Bright light in the mist.

Speaker 7:

Ollie, is is there you?

Tara / Journey:

And I start walking toward it.

Tim / GM:

Okay. The rest of you, snack. You eventually collide with the ground. You hit hard on stone, and you hear the slightest trickle of water, and you see this, like, mirror sheen water surface not far from you. Pretty much level with the stone here.

John / Doran:

Am I also thirsty?

Tim / GM:

No. You're not.

John / Doran:

K. Am I still not able to speak? Correct. Sorry. Just to clarify, did Tibio mention anything about this river?

Tim / GM:

Yes. Okay. Did you?

Tara / Journey:

Yeah. So I I warned everyone to be really careful that there was gonna be water that could pull you right down in it. Okay.

Hannah / Eryn:

But was Snack paying attention? Apparently

Thomas / Guy:

not. Or was he dipping

Speaker 2:

his tail in poison?

John / Doran:

I'm Snack is gonna set up camp knowing that everyone wants to come here. So he's going to build a little shelter and crawl under it and just be peering out.

Tim / GM:

Okay.

Tara / Journey:

So he built a very tiny lean tooth. Still, it's

Tim / GM:

like that.

Tara / Journey:

He's very small, and then he crawls into it, and it's just like a little triangle covering his shoulders. Yes.

Tim / GM:

I am this small, surely.

John / Doran:

Yep. Yep.

Tim / GM:

Bert, Holly, and Uli.

Speaker 2:

No bones. No scales. No lamp, man.

Tim / GM:

Dumb. Leila lubuffrebono.

Hannah / Eryn:

I'm trying to get Tibio to come back to us with the thread. Yes, bones.

Tim / GM:

I'll say about 10 minutes goes by, and you feel your faculties returning to you, your speech.

Speaker 2:

Yes. Tib Tibbones. Where where did he did he go this way?

Hannah / Eryn:

I think yeah. I can see his thread. I'm just trying to get him to come to us.

Thomas / Guy:

Ho ho ho. Yeah. I don't think it matters which way he went. I mean, he went anywhere and nowhere. Right?

Thomas / Guy:

That's how this fog stuff works.

Speaker 2:

I guess.

Speaker 7:

Are we were are

Speaker 2:

we worried about snack?

Hannah / Eryn:

Well, he chose his own journey.

Tim / GM:

Holly, it's been long enough that you are losing faith that if Tibbio can hear you, he probably can't respond.

Hannah / Eryn:

Okay. I'm gonna

Thomas / Guy:

keep following up. What if I reach out to Tibbio?

Speaker 2:

Yeah. That's a good idea.

Thomas / Guy:

Dear Tibio, don't know where you ran off to. You told us not to get lost in the fog.

Tara / Journey:

Way to go.

Thomas / Guy:

Holly's trying to reach your weave. Can you find us? Sincerely, Bert.

Tara / Journey:

So I see the message. Am I still thirsty?

Tim / GM:

Yes.

Tara / Journey:

Okay. Does the thirst last longer than the speech problem? Dang. Dear

Speaker 7:

Bert, I'm so thirsty. I will find you after I find something to drink. Goodbye.

Thomas / Guy:

Something to drink?

Hannah / Eryn:

What? Wait. Write Tibio again and tell him that we have found water.

Thomas / Guy:

Good idea.

Tim / GM:

Tibio. Mhmm. You're walking alone through the mist, walking towards this bright light. The ground here is very uneven. It's this wet, lumpy yellow grass, and so sometimes your bones will sink like 8 inches.

Tim / GM:

And then it'll be, you know, 10 inches higher than that on the next step, causing you to trip and stumble constantly. And Mhmm. Even though it's your bones walking, it's exhausting. Yeah. You eventually come upon that source of light.

Tim / GM:

It's not what you expected. You thought maybe it's Holly doing some glowy magic trick to signal you down like a lighthouse.

Speaker 7:

Holly? Holly?

Tim / GM:

You don't hear anything call in response. Instead, you see a pinhole of light that is giving off all of this radiance, this pure white.

Tara / Journey:

I try to, like, put my eye up to it. Like, maybe I'll be able to see through it. Like, maybe it's a portal or something. I don't know.

Tim / GM:

Yeah. You get close to it, and it's about the the size and shape of a bean right now. And then that bean kind of wobbles and inverts. And you can see some color in the bean. And then you immediately remember seeing this before.

Tim / GM:

This is the same stuff that was in the fountain of magic, That floating water substance.

Tara / Journey:

Okay. So it's like a water droplet.

Tim / GM:

Yeah. Just giving off bright white light. As soon as that recognition kind of dawns on you that you had seen this stuff before, it grows rapidly. It shoots out to either side, one then the other, and then downward. And you can see it forming arms and legs.

Tara / Journey:

I stumble back.

Tim / GM:

You see the shape of a dwarf come into existence right in front of you. And it's floating off the ground just a few inches, and it has this immense cloak trailing long behind it on the ground. And you're sure you've never seen this thing before. Whatever it is. It's got this long, swept hair and a very confident demeanor.

Tim / GM:

It's almost handsome for a ghostly dwarf effigy. And then you feel yourself freeze completely because the dwarf has taken control of your bones, and you feel yourself being crushed by your rib cage.

Tara / Journey:

I, start to struggle. I had, like, put my hands on the ribs, and I try to push myself out of the shoulders. Stop. Please. Please stop.

Speaker 2:

And you

Tim / GM:

can feel your collarbone starting to crush in on your neck, and you hear, this was a fatal misstep. Unlucky for you, Femur.

Speaker 2:

How do you how no. No. No. No. How do you know me?

Speaker 2:

No. Let me go.

Tim / GM:

He gets kinda close to you, and he almost, like, puts a hand on your face. He kind of gestures it and comes close, and he says, I can't have the warden barring all the gates I worked so hard to open. At least this way, only you have to die, and then you'll see.

Speaker 7:

No. No. No. No. No.

Speaker 7:

I cast danse.

Tim / GM:

So, Tabe, you are unable to, to perform the somatic component of this spell as your arms are being locked down

Speaker 2:

Okay.

Tim / GM:

By the bones of your skeleton.

Speaker 7:

Okay.

Tim / GM:

Let's jump back to the rest of you.

Thomas / Guy:

We'll try this, Dutibio. Oh, we just found a whole bunch of water. Lots of water

Hannah / Eryn:

A big well.

Thomas / Guy:

Good to drink.

Speaker 7:

A

Thomas / Guy:

big well.

Hannah / Eryn:

With big cups.

Thomas / Guy:

Big cups.

Hannah / Eryn:

And ice cubes.

Thomas / Guy:

And ice cubes? Are there straws?

Hannah / Eryn:

They're straws. A crazy straw.

Thomas / Guy:

Crazy straw?

Speaker 2:

It says Tibio. It spells Tibio.

Thomas / Guy:

Alright. It spells Tibio. Now, Holly, remind me again when you went to Vindorn, how you how you got there and how you got back?

Hannah / Eryn:

Magic, Bert. That's how.

Speaker 2:

Right. Yeah.

Hannah / Eryn:

I don't really know. I mean

Thomas / Guy:

Well, you went to another plane. Right?

Hannah / Eryn:

Well, that's my spell that lets me go to another plane. Wait.

Thomas / Guy:

I'm willing to bet that this fae magic doesn't exist on

Hannah / Eryn:

Holly blinks out of existence.

Thomas / Guy:

Okay. Alright. Well,

Speaker 2:

I guess

Thomas / Guy:

I was gonna

John / Doran:

wait for her.

Thomas / Guy:

I was gonna tell her not to go immediately, but

Speaker 2:

Yeah.

Tim / GM:

Yeah.

Speaker 2:

That's pretty Holly.

Tim / GM:

Holly, you cast blink and fade into the ethereal plane. Sure enough, it is unaffected by that mist. You can see pretty clearly straight ahead. On top of that, you can see Snack, on the in the distance. He is sitting in a little hut, and he is, like, looking out all around for people approaching.

John / Doran:

Occasionally shooting an Eldridge blast at nothing.

Tim / GM:

But he's maybe only 2, 300 feet away, just kinda down the meadow.

Hannah / Eryn:

Do I see Tibio? No. Okay. I don't really I didn't really plan this out. So I'm gonna blink back into existence next next to snack.

Tim / GM:

Well, you have to blink back into existence where you started within 5 feet.

Hannah / Eryn:

Okay. And I'm back.

Tim / GM:

In the in the material plane.

Hannah / Eryn:

Yep. I found Snack.

Speaker 2:

Yeah? Where is he?

Hannah / Eryn:

He's by the river. I think we're heading towards, maybe, I don't know, a 100 yards that way, and Holly points where she thinks it is. Okay.

Tim / GM:

Oh, is

Thomas / Guy:

he just is he moving? Is he waiting there for us?

Hannah / Eryn:

He was in, like, a little house that he made, I think.

Thomas / Guy:

Adorable.

Hannah / Eryn:

I don't know.

Speaker 2:

Tibio or his phone?

Thomas / Guy:

Did you see Tibio? I haven't heard from Tibio.

Hannah / Eryn:

I couldn't see Tibio anywhere.

Speaker 2:

I'm gonna pull up my what if mirror.

Tim / GM:

Mhmm. Yeah.

Speaker 2:

And say, what if I follow Tibio's weave?

Tim / GM:

Yeah. You look in the mirror, and, you're just kind of, like, waiting for something to happen. You're just, like, watching your same face and watching it and watching it and watching it. And then you see your cheeks start to get gaunt and gaunt, and you see your hair start to fall out.

Speaker 2:

Wander forever until I die.

Tim / GM:

You see yourself become sleepy and stop moving.

Speaker 2:

Okay. Bad bad plan. Let's not do that.

Thomas / Guy:

Okay.

Speaker 2:

Sorry. I don't wanna die. Not like that. I'd rather go out fighting.

Thomas / Guy:

Tibia is the only one of us who knows anything about these dumb woods.

Hannah / Eryn:

Well, what if we try to keep following the path? Like, can we see it in where we are, like, anymore on the ground?

Tim / GM:

Having walked the path in the ethereal plane, you're confident you could get to snack.

Hannah / Eryn:

Okay. Let's try to follow the path and see. I think it'll lead us back to snack.

Speaker 2:

Are you very severely out of spells? I have

Hannah / Eryn:

a lot of low level ones left.

Speaker 2:

Okay. Use this when you have nothing left, and I'll give her an ulli coolly.

Hannah / Eryn:

Oh, nice. Nice. But

Speaker 2:

when you have nothing left She already drank it. No. I'm just kidding.

Speaker 7:

Resverager.

Speaker 2:

I only have 3, and I don't know how to make more. So

Tim / GM:

A snack, you hear some muffled voices and footsteps approaching.

John / Doran:

Stop where you are.

Thomas / Guy:

Is that snack?

Hannah / Eryn:

Snack. It's us. Ah.

Speaker 2:

Is it? Okay. Oh,

John / Doran:

come allies. Okay. I get out of my hut, but it, like, crumbles as I stand up.

Tim / GM:

Yeah. You just stand up in the hut. Yeah.

Speaker 2:

That's, that's nice. That's a good house.

John / Doran:

It was.

Thomas / Guy:

You found the river snake.

John / Doran:

Yes. This is where we are heading. I feel like we're missing someone.

Thomas / Guy:

Tibio is still missing, and we can't reach him.

John / Doran:

Do you want me to get Tibeo? You all hear,

Tim / GM:

don't worry. I'm here too. Boom, motherfuckers. What?

Speaker 2:

Who? It's Dimitri. Dimitri.

Tim / GM:

Tibio. You are feeling the air being pressed out of your lungs as you're being crushed by your own skeleton.

Speaker 7:

No. No. No. No. Please stop.

Speaker 7:

What are you doing?

Tim / GM:

He says, it won't take long, and then you'll understand. It's not what you think.

Tara / Journey:

I misty step. I misty step away. Okay. 30 feet backing away.

Tim / GM:

So, yeah, Tibio, you misty step away and you can still see this kind of, like, splotch of light in the distance. Although, now you've got you've got, the separation where it's not threatening you. Are you in your bones or not?

Tara / Journey:

I don't think so.

Tim / GM:

Okay.

Tara / Journey:

I think I left them behind. Yeah. So, yeah, he was crushing me, and in a panic, I just wanted out of my bone bones and out of there. Okay. But it's only 30 feet.

Tim / GM:

You see the light getting a little bit brighter, and he just says, why prolong this? You just see that light getting brighter and brighter, and then you hear, mhmm. And then you see the light kind of stop where it is. And you hear, and you hear hoof stomps. And then you see a dead horse pull up right between you and the light.

Tim / GM:

And you see Gaspard look down at you, and he says, where are your bones?

Tara / Journey:

And I'm I'm shaking, and I just, like, put a hand in my head and I point past him.

Speaker 7:

I he was controlling them. I had to get away.

Tim / GM:

Guest bard starts walking towards the light or riding towards the light on his horse.

Speaker 2:

No. No. No. Be careful.

Tim / GM:

And he, kind of goes into the mist con continuing to the whole time.

Tara / Journey:

I look around and, like, look behind me and I, like, look to see if there's anything around and then I just kinda, like, follow along.

Tim / GM:

Okay. He continues to ride his, dead Palomino, past this white glowing effigy. But when it comes into vision, the white dwarf is comatose, staring towards Gaspar. And Gaspar just continues to And your bones start to walk towards Gaspard. And he just gestures for your bones to go back to you.

Tim / GM:

He looks over at the effigy of the dwarf and says, spooky. Do you need a ride?

Speaker 2:

I think so. Yes.

Tim / GM:

He, lifts you up and pulls you onto his horse, and then he, invites your bones to climb into a saddle bag

Speaker 2:

just

Tim / GM:

to take a ride. And, he, sets you right in front of him, and then he kind of throws his cloak around you as well.

Tara / Journey:

So that I'm shivering.

Tim / GM:

Covering you. Yeah. You can see this lantern that he's got is dismissing a little area of fog that lets him see a little farther. It seems he is able to traverse this mist a little easier than you are.

Tara / Journey:

And to be, like, takes a moment to be sad and scared again.

Tim / GM:

Yeah. So, you all see this rush of green flame as Dimitri reignites and dives into the fog. You can see this glowing green that kind of circles you and is, like, traveling all around you. It's given away his location, but every now and then, a fiery laser beam, comes flying out of

Thomas / Guy:

the fog towards your party.

Speaker 2:

Protection from energy. Fire.

Tim / GM:

On who?

Speaker 2:

The dying one. Okay. Okay.

Tim / GM:

Alright. We're gonna do some fire rays here. Bert and Uli, gets flavor blasted. A fiery beam, comes shooting out of Dimitri, who is out in the fog. That is a a 20 to hit Uly, a 20 to hit Bert and a nat 20 on Uly.

Tim / GM:

That's 21 fire damage, Uly. Halved is 10.

Speaker 2:

21 was the crit damage?

Tim / GM:

Yes.

Speaker 2:

Oh, okay.

Tim / GM:

And then, Bert, that is 11 fire damage.

John / Doran:

Ouch. Layable. That's spicy.

Tim / GM:

What do the 4 of you do to remove yourselves from this situation?

John / Doran:

Why are we bringing this skull around with us?

Speaker 2:

This is like the 3rd time. I I'm sorry. It was all that Tibio left behind. You can blame him.

Thomas / Guy:

Tibio's not here. We should dunk it in the river when we're done.

Speaker 2:

How it's floating now.

Thomas / Guy:

Well, we'll we'll we'll we'll we'll we'll we'll we'll kill it.

Speaker 2:

Okay. We'll we'll we'll

Tim / GM:

Those mushrooms haven't worn off yet.

John / Doran:

Not fully. Snack has seen enough and wants to try to kill the skull again.

Tim / GM:

Okay. So the problem is you're not getting a clear view of this thing. You're just you see this green glow out in the mist, and then every now and then a fire beam will come from the green glow.

Thomas / Guy:

Oh, it's at a constant?

Tim / GM:

It's sort of orbiting your group at a distance.

John / Doran:

Can I ready actions for when there's a beam and then shoot where the beam's coming from? Definitely. Okay.

Hannah / Eryn:

Is it within 30 feet?

Tim / GM:

Yes.

Hannah / Eryn:

Hollywood witch bolt it, and it lights a bolt to it so we could see it.

Tim / GM:

So attacks at the color blob will have disadvantage for not knowing its specific location.

Speaker 2:

We have a general idea of where he is?

Tim / GM:

Yeah. By the glow.

Hannah / Eryn:

Okay. 7.

Tara / Journey:

Okay. Adding.

Tim / GM:

You see the witch bolt kind of arc off into the mist and try to connect with something, and then it just retracts. Who else wants to try?

Speaker 2:

I want to figure out where I think he is.

Thomas / Guy:

Okay.

Speaker 2:

And then shutter scream at that spot. Okay. If they're in a 10 foot radius, they have to make a con save.

Tim / GM:

Safe. Yeah. I'd say you could nail it within a 10 foot radius.

Speaker 2:

Okay.

Tim / GM:

19.

Speaker 2:

Shit. Well, it takes half damage, though. Also gonna make sure I don't surge. We're good. So it takes 6 thunder damage.

Speaker 2:

Yeah. Do

Thomas / Guy:

I have time to give myself a tattoo?

Tim / GM:

That'd be an action.

Speaker 2:

It's a really shitty tattoo.

Tim / GM:

Yeah. It's not your best work.

Thomas / Guy:

I'd like to use the ether ink Okay. To protect myself from magic.

Tara / Journey:

He does a nautical star. Okay. Very fast.

Thomas / Guy:

Yeah. Mhmm.

Tim / GM:

Alright. 2 more fire beams, come out of the, mist. You all are pretty confident that shatter hurt him. You just hear, like, damn it. Like No.

Tim / GM:

That is Holly again.

Speaker 2:

Or I

Tim / GM:

don't know what she got. That is Holly twice. Oh. Snack as soon as you see this red beam come out. Go ahead.

John / Doran:

K. We'll just we'll stop

Tim / GM:

with that first one, actually.

John / Doran:

So do I get disadvantage?

Tim / GM:

No. Not for this role because you can see exactly where he is right now.

John / Doran:

Okay. 26 for the first one. Definitely hits. And second one. Natural twenty.

Tim / GM:

Hell, yeah. This thing's gonna die. Yes. They're test driven. Yeah.

John / Doran:

61115 for the first one.

Tim / GM:

Yep. And then 37. For the second bolt or for total?

John / Doran:

Total is 37. Yep. I was planning to use the bracers to make it radiant.

Tim / GM:

Yeah. Okay. So, Holly, you do get hit by that one bolt.

Speaker 2:

Ow. You're half damaged.

Tim / GM:

Half damaged. So 10 full damage, cuts down to 5 for half damage. As soon as that first bean goes off, snack just fires directly at it these golden radiant bolts, that cut through the mist like butter. The first one collides, and you just hear this, like it's like somebody threw a handful of pebbles on the ground, and you just hear all these bone chips hit the floor, and you just hear it spinning around like a siren. You hear, like, stop doing that.

Tim / GM:

And then, he, like, comes straight for your party snack. He's flying straight at you, and you just hold up one hand and, clasping your bracer with the other, just boom, and, obliterate the skull back into pieces for the 3rd time.

Speaker 2:

I'm imagining when they blow up the death star.

Tim / GM:

Yeah. Just on a small scale. Yeah.

Tara / Journey:

Yeah. Small skull, Tim.

Speaker 2:

That was good. Thanks.

Tim / GM:

Alright. With this with this river area kind of settled down, all you have to do is cross a little 5 foot stream.

Thomas / Guy:

Alright. We all agree we're dumping this skull in the river. Right?

Speaker 2:

I mean, it's probably already in there, I would assume.

Thomas / Guy:

Well, with the pieces are right over there, we can

Hannah / Eryn:

Holly has a broom, and she's just sweeping the skull pieces into the river. No. I'm just kidding. I mean,

Speaker 2:

I wasn't questioning it.

Thomas / Guy:

Tibia said Tibia's gonna be mad, but I'm tired of this fucking thing.

Hannah / Eryn:

I'm I'm guessing even if we put it in the river, nothing's gonna happen to it. So what just whatever.

John / Doran:

It's What what if Genie would like this? And then maybe he could eat it.

Hannah / Eryn:

Maybe it's cursed.

Thomas / Guy:

Oh, that's fun.

Speaker 2:

I

John / Doran:

Genie.

Speaker 2:

Tibia seemed very attached to this particular bone.

Tim / GM:

Yes, mister Snack.

John / Doran:

We've been dealing with this flaming skull thing for all day. It's quite tiring. Are you hungry, or could we perhaps put it in one of the spare rooms?

Tim / GM:

He kinda like grimaces, and he says, snack. I'm not a trash can.

John / Doran:

My mistake, Jamie.

Tim / GM:

Besides, that thing is kind of sentient. I don't like the idea of that.

Speaker 2:

Ask Genie why he hasn't been helping.

John / Doran:

Genie's been helping us. I no. Well, Don't you see

Tim / GM:

that extra d 6 that Snack uses with his Eldritch Bolt? That's all me.

John / Doran:

This may be the last thing we ever have of Tibios, though, if we don't find him. It's grim.

Speaker 2:

It's not even Tibios' skull.

Thomas / Guy:

Can we, like, seal the bag or something at least?

Speaker 2:

I just don't think a bag is gonna stop it. That's all.

Thomas / Guy:

Well, it hasn't.

Hannah / Eryn:

But the river, sinking into a river of endless, depths might stop it.

Tim / GM:

Bert, you lose sight of what's happening here for a sec, and your vision just cuts out, almost like you've blacked out. And for a second, you're just seeing that white marble book. And you know that this is not a river. This is a waterfall.

Speaker 2:

What the fuck?

Tim / GM:

That is pressed up against a fissure wall, and it goes straight down.

Speaker 2:

I do not like that.

Thomas / Guy:

Okay.

Tim / GM:

You're confident that if you put Dimitri into this water, he would disappear probably forever.

Thomas / Guy:

Yeah. Is there any way we can make sure Dimitri doesn't break out of the bag again?

Hannah / Eryn:

I don't know. You guys, honestly, I just feel like we leave the bones here, and if he comes back, he comes back. It's nothing we did extra.

Speaker 2:

Things do get lost in the mist.

Hannah / Eryn:

Yeah. So this this looks small. We could just, like, build a little bridge. Right? Holly's gesturing to the water.

Thomas / Guy:

I think so. Make sure you don't fall down there though.

Tim / GM:

Just judging by the size of it, you could each probably just jump over it.

Speaker 2:

I feel like there there's a catch. I'm gonna pick up a rock Mhmm. And toss it over.

Tim / GM:

Yeah. It makes it just fine.

Speaker 2:

I still don't trust it.

Thomas / Guy:

There's no, like, creepy elf making us give up our shoes to cross the river.

Hannah / Eryn:

Was there a boulder or a rock on our side of the river?

Tim / GM:

Yeah.

Hannah / Eryn:

I'm gonna throw the rock and then cast in large

Tim / GM:

Okay.

Hannah / Eryn:

To try to make a bridge.

Tim / GM:

I'll say out of combat with enough time and focus, you can pull this off.

Hannah / Eryn:

And it's sitting on top of the 2 banks?

Tim / GM:

Yeah.

Speaker 2:

I literally do not trust it.

Hannah / Eryn:

Who wants to test it?

John / Doran:

I will, and Snack jumps over.

Hannah / Eryn:

He just jumps over the river.

Tim / GM:

Yeah. Give me, an athletics check. K.

Tara / Journey:

Oh, lord.

John / Doran:

Natural one.

Speaker 2:

Oh my god.

Speaker 7:

What? Did

John / Doran:

you? I did. Well, yeah. Okay.

Speaker 2:

Alright. Snack is gone forever.

Tim / GM:

Yeah. Snack goes up to the edge of the river and says he'll try out this boulder. You go to, like, jump up onto the boulder, and there's just slick moss underneath your feet, and you immediately invert and go head first into the water. Okay. With an Olympic splash, you disappear.

John / Doran:

I'm gonna try to cast Misty Step. Okay. I get scared, and I try to, like, just appear up.

Tim / GM:

Yeah. So you feel, like, you feel fine. You feel fine from, like, the neck up, but you can feel from, like, your torso down. The the pull is incredible. It's like something's got you, and it's just yanking you down, and you can hear the water just rushing past your ears.

Tim / GM:

You misty step upward, and you appear maybe 6 inches above the water's surface.

John / Doran:

And I immediately cast fly again. Okay. Yeah. Fly over. And I, like, run over and, like, hug Ollie.

Tim / GM:

Okay. Yeah. You you go back you go back on the same side of the river.

Speaker 2:

Ugly. You're alive.

John / Doran:

I really, really hate Tobio's place. Yeah. This is the worst place we've been to.

Speaker 2:

If we ever see him again, we can't tell him. He'll be so sad.

Hannah / Eryn:

Wait. Can you just fly us across the river, Snack? 1 by 1?

John / Doran:

Well, I suppose. Yes. I could try to do that.

Thomas / Guy:

Wait. We've been able to fly this whole time?

John / Doran:

I can fly.

Speaker 2:

I'm gonna reduce myself to make it easier.

Tara / Journey:

And that's our quota of enlarge reduce, guys. We used it twice. Yeah.

Speaker 2:

Yeah. I used it out

Tim / GM:

of Convett. Fuck off that slottedly.

Speaker 2:

Hold on.

Tim / GM:

The surge?

Hannah / Eryn:

That's a surge.

John / Doran:

Tibio just comes to a

Speaker 2:

bunch of

Thomas / Guy:

chaotic day. Disburger. His curse.

John / Doran:

Just dead party members Tibio stumbles upon when he's back.

Thomas / Guy:

Oh, no. I'm excited.

Speaker 2:

You cast Fog Cloud centered on yourself. Great. Fantastic.

Tim / GM:

You know, the fog wasn't actually so bad. You guys had a little bit of viewing distance to where you could see the other side of the river, but no longer.

Thomas / Guy:

What caused you to surge? I

Tim / GM:

Casting reduce on herself. Reduced myself. Voluntarily.

Thomas / Guy:

So yeah.

Tara / Journey:

Small and foggy.

Thomas / Guy:

I feel like Uli shrinks down,

Speaker 2:

and then

Tim / GM:

It's like not even my fault, but like so far, this game has punished you guys so bad every time you make voluntary rolls. Yeah. Yeah.

Thomas / Guy:

You said you should be able to jump across. I'm, like, I'm not rolling for that. Yeah. I just I just can't.

Speaker 2:

It's a 20 foot radius sphere of fog Yep. Centered on myself until wind of a moderate or greater speed disperses it.

John / Doran:

Okay. We must move quickly. The fog is getting the worst. Back. I try to grab Uli.

Speaker 2:

I'm so sorry. I'm sorry. I'm sorry. I'm sorry. Why does this always happen?

John / Doran:

It's okay, Uli. I think I phoned you. Maybe.

Speaker 2:

Just just leave me here to die.

Thomas / Guy:

Oh, Uli. Is this, like, the grease again?

Speaker 2:

I do, Uli. This is every time I reduce myself.

John / Doran:

Well, when he wants to stay here, I go up to I fly over to Bert.

Thomas / Guy:

You feel good about this, Snack?

John / Doran:

Yes. Yes. Yes. Okay. Don't let go.

John / Doran:

Let go.

Thomas / Guy:

Do not let go.

John / Doran:

What? Okay. Sorry. What? They were testing me, and then we fly across.

Tim / GM:

Lunges them into the river. Yeah. You're able to get bird across. Okay.

Thomas / Guy:

Alright. It was very brief, but I'm winded somehow.

John / Doran:

Farewell, bitch.

Speaker 2:

Moderate wind?

Tim / GM:

Is that enough?

Tara / Journey:

Bert's heavy breathing clears the fire.

John / Doran:

Holly, I think it's your turn.

Speaker 2:

Okay.

John / Doran:

Here we go.

Hannah / Eryn:

Don't don't touch me there. Okay.

John / Doran:

Oh, no.

Hannah / Eryn:

Now we're good.

Tim / GM:

Yeah. It's a little tougher with Holly. You're more acting as, like, a floating fulcrum to, like, swing her across the river.

John / Doran:

Okay.

Tim / GM:

Yeah. But, again, no real challenge there.

Thomas / Guy:

Alright.

John / Doran:

And then I'll go back, for Uli. Uli, are you sure this is where you would like to perspire?

Speaker 2:

Although, I don't wanna be left alone. Uppy hands. Okay. Also, did you say perspire?

John / Doran:

I don't know.

Speaker 2:

Did you mean perspire? I feel like that works for spiders. Oh,

Tim / GM:

yeah. Perfect.

John / Doran:

The perfect color.

Tim / GM:

Mushrooms haven't worn off yet. I guess Uli is as easy as Bert was, and so you're able to kinda float her across in her reduced form and drop her on the other side. Okay.

Thomas / Guy:

Every time I misspeak for the rest of the campaign, it's, those mushrooms. Yeah.

Tara / Journey:

After effect.

Thomas / Guy:

As soon

Tim / GM:

as you guys are on the other side, you hear a couple more, hoof steps, but it's just 2, like, bipedal.

Thomas / Guy:

Oh, thank god. From from our side of the river?

Speaker 7:

From the side

Thomas / Guy:

of the river?

Speaker 2:

No. Not thank god. 2 hooves. Fuck.

Hannah / Eryn:

And the deer people.

Tim / GM:

You hear this?

John / Doran:

What's it saying?

Tim / GM:

I think the deer is just saying where, and then the 4 of you see a bright spot of light.

Hannah / Eryn:

Do you guys see that, or is that just me?

Thomas / Guy:

I see the light.

Speaker 2:

That's not good. Right?

Speaker 7:

I

Hannah / Eryn:

heard a deer again. So

Thomas / Guy:

I don't feel like moving.

Tim / GM:

You all suddenly hear a sound like a tree trunk snapping or like lightning crashing as the world is just ripped open in front of you. Oh. There's this whole probably 10 feet in diameter that opens up immediately before you with this shimmering white light, and through it, steps a familiar face. With his arm in a sling, judge Marlborough looks down at each of you.

Thomas / Guy:

Sure.

Tim / GM:

And says, I found you. Holly, I had no idea it would be you, Holly Hyacinth. It's it's Holly Hyacinth. Yes?

Hannah / Eryn:

Me? And Holly, like, touches her own chest.

Speaker 2:

Malboro is the not so black one.

John / Doran:

Coward judge. Yes.

Speaker 2:

The one that was, like, kind of on our side? Yeah. Okay.

Thomas / Guy:

Marlborough? Yeah. Engelbert. Good.

Tim / GM:

You're all here, except for 1.

Thomas / Guy:

Yeah. Tibio, he he's missing. What the hell are you doing here?

Tim / GM:

I just noticed someone apart from myself was using the Weave to travel. What are the odds it was you?

Hannah / Eryn:

You can travel using the weave?

Speaker 2:

You aren't dead?

Tim / GM:

Oh, he, looks at his, injured arm that's still in a sling, and he says, it's not healed well, to be honest. I I did nearly die after Tonberry attacked me, But his ability to see into the future meant I couldn't plan my moves, so I teleported myself at random for days just to blur his prognostication. But I ended up near a small village of gnomes here, and they're quite nice.

Thomas / Guy:

Can you get your way back there?

Tim / GM:

Of course. It's easy for me.

Thomas / Guy:

Well, I I think that's where we're headed, but our friend is missing.

Tim / GM:

Oh, we could probably find him too. That's, Tibio.

Thomas / Guy:

Right? Tibio.

Speaker 7:

Yeah.

Speaker 2:

Yeah. And I vibe check him. Sure. That's 8. I don't think I trusted him to begin with.

Tara / Journey:

Damn mushrooms.

Speaker 2:

Yeah. Oh, darn.

Tim / GM:

He says, of course, I could help you. But, Holly, why don't you just help them?

Hannah / Eryn:

Help them? I don't know how. I mean, you mean with the Weave?

Tim / GM:

Yes. I if you don't know, I can show you, Holly, how to use it.

Hannah / Eryn:

Yeah. That'd be great. But we've been through a lot today, and I'm really worried about Tibeo out in the fog by by himself. Can we find him first?

Tim / GM:

Certainly. Yes. Let's let's get you all to safety first. And, he starts moving his arm in a big circle and that circle just gets tighter and tighter and you start to see a little bead of light form in the center of it and he casts a portal spell. Meanwhile, Tibio, Gaspard has led you out of the fog.

Tim / GM:

You are maybe 20 minutes from memoir. Gaspard has led you back to La Porte de la Nuit.

Speaker 2:

Mhmm.

Tim / GM:

This is a, an ancient and revered place. This is essentially what your parents were in charge of watching over. Tall summer trees in full bloom frame either side of this view, overlooking a glimmering calm pond. And there's a rush of leaves as the breeze picks up and water sparkles and draws your eye to this cubic structure. There's something the size of a church rising out of the water with several other shallow spires rising straight up around it.

Tim / GM:

The corner of the cube is facing you, and on that corner face is a great black archway leading deeper into the cube. Gaspard has been somewhat quiet, mostly just kind of melodically humming as you travel, but when you get here, he lets you know a few things. He knows who you are. He knows who your people are. His family lives in orbit of your culture.

Speaker 2:

Okay.

Tim / GM:

They sort of worship the things you do.

Tara / Journey:

Okay.

Tim / GM:

And they know what your name means. He says, I needed to be sure that you were who you were and that you were up to the task. And I might have been too conservative. I I feel like I should have trusted you sooner.

Speaker 7:

I understand. It is it is

Speaker 2:

a hard world out there. I did not know, and now I do.

Tim / GM:

He, dismounts and helps you off as well, and he takes off his cloak from around his shoulders. And he says, that cloak doesn't suit you. And he, helps you, like, shrug off the trench cloak. And he says, this is something more befitting of your station. And, he wraps his cloak around you that has 3 spines draped from it.

Tim / GM:

Cool. He says, these will help you. A little bit of protection, a little bit of reach, and of course, a scepter.

Speaker 2:

Very cool.

Tim / GM:

He shows you the different modes of this. You can cause these spines to cling tightly to your back to give you extra armor. You can command them to reach out, giving you up to 10 feet of reach with which you can grab things. And finally, it functions as a shalayla, as a quarter staff that you can use as a weapon. Yeah.

Speaker 2:

Yeah. Yeah. Cool.

Tim / GM:

In the middle of your conversation, you see this, well, you hear first a thunderclap, and then you see this bead of white light start to rapidly expand.

Tara / Journey:

I think it's the bad shiny dwarf again. Gaspard, watch out.

Tim / GM:

And you just see Malboro's face of all people. And behind him, all of your friends and fog is just pouring through this thing.

Tara / Journey:

So I'm I'm wearing this new cloak. I've got a handout to, like, defend Gaspard even though he saved me from the other guy. And then I see these guys come through the portal. I'm like, hi. Is

Speaker 2:

it Tibio? Tibio. Oh my god.

Speaker 7:

What the are you doing?

Speaker 2:

I thought I'd never see you again.

Speaker 7:

Yes. I ran into I think it was a gasp, but it was a dwarf curse. And it was very mad, and it tried to kill me. But then Caspar saved me, and I'm glad you're okay.

Thomas / Guy:

Caspar from the from the fay trader. Right?

Speaker 7:

Is that Malboro? Hello. Hello.

Speaker 2:

Yeah. We don't know either.

Thomas / Guy:

Yes. He can travel through the Weave like Holly.

Speaker 7:

Well Wait. Holly, were you calling me?

Hannah / Eryn:

I was trying to, but you wouldn't pick up.

Speaker 7:

I heard you. I could not do anything. I was trying to greet you, but I could not do it.

Thomas / Guy:

Did you ever get a drink, Tibia?

Speaker 7:

No. But I'm not thirsty anymore.

Hannah / Eryn:

No. Sorry.

Speaker 2:

I gave one of these to Holly, and I thought it would be nice to give you one as well. So this is for an emergency, and I will give to you an illegally. Oh, thank you. But seriously, like, I say wait until you have nothing left. Okay.

Speaker 2:

I don't have any more.

Thomas / Guy:

I am pretty parched. Any chance we could get to that village?

Tim / GM:

Yes. But we'll have to travel again nearly 20 minutes.

Tara / Journey:

As you all step through the portal, I, just try to get your all of

Speaker 7:

your attention. My friends, be careful. Do not step in this water. It is not dangerous, but it is sacred. So please do not disturb it.

Speaker 7:

No problem. Yeah. Alright. That means you.

John / Doran:

I yes. Of course, to be honest.

Speaker 2:

I'm kind of done with water for a while. Well, now that we are out together, again,

Speaker 7:

we should hurry. We should go

John / Doran:

out tomorrow. Well, we're not all together, Tibio. Dimitri was like

Speaker 7:

Oh, Dimitri. And

Tara / Journey:

I, like, pat around for my bag, and I see it's not there. And I'm like

Speaker 2:

Yeah. You left it behind. Oh, no.

John / Doran:

Yes. Dimitry was like, see you guys see you guys later. Tell Tibio I said, bye bye. And

Speaker 7:

Oh, he was alright?

Speaker 2:

That's not

Hannah / Eryn:

what happened.

Speaker 2:

Snack, tell him the truth about what you did. Did he come back again?

John / Doran:

He did try to kill us again, Tibio, and

Speaker 7:

I'm so sorry.

John / Doran:

It's well, we debated it, and then Genie was, like, really insisting, like, we should probably just leave the

Speaker 2:

Hey.

Tim / GM:

Hey. Hey. Hey. Hey.

John / Doran:

I oh, I I feel like I should, set this lamp down and, walk over here. And, so, anyways, we did what Jeanie said, and we left him behind. And, that's where he is now, and hopefully, we don't get killed by him.

Speaker 7:

I guess I understand why you would leave him behind. Hopefully, all of the pieces are there so when he

Speaker 2:

comes back to get her again, he's not missing anything.

John / Doran:

If you want, Tibia, I can just occasionally, shoot shoot someone with an Eldritch blast just to make it feel like Dimitri is with us.

Speaker 2:

Do not think that will be necessary.

John / Doran:

Well, I'll think about it.

Tim / GM:

I'll say this is kinda going on as you guys are traveling toward a memoir. And, Tibia, you're almost afraid to look on the town, but you're following this calm stream and this sort of, ancient cobbled plaster stone wall, on your way there. And then you see this this stream that you're following cleanly divides the fog and the gloom from this beautiful summery village of memoir that is unharmed in any way.

Tara / Journey:

I stopped for a second right outside, the, like, main part of the village, like, before we really enter it and kind of sigh and realize that it's okay and that that dream wasn't real. Yeah.

Speaker 2:

So, Tibia, what's the catch about this place?

Speaker 7:

There is no catch. This is my home. This is my village. It is a memoir.

Speaker 2:

There's no Memoir. Blood sucking worms.

Speaker 7:

No. It is my home. This is where my family lives.

Thomas / Guy:

Memoir. No riddles?

Speaker 7:

Memoir. No. It is just, see, these are houses, and then the people live in the houses.

Speaker 2:

And if you choose a certain house, you give up your strength?

Speaker 7:

No. No. No. It's just, people like me

Hannah / Eryn:

Wait. Gnomes?

Speaker 7:

Who live in their houses. Yes. It is like tear tree, but very smaller. Memoir. Memoir.

Speaker 2:

Okay.

Tim / GM:

At that moment, you all hear 3 sharp piercing whistles that come in quick secession.

Speaker 2:

I duck and cover my head.

Tim / GM:

And then, immediately following that, a clack, clack, clack as 3 brilliant white bone shards, sink into this wooden signpost right next to you guys.

Hannah / Eryn:

Tibio. Oh my gosh. What the fuck?

Tara / Journey:

Tibio's just smiling and has his hands on his hips, like, sounds about right. Looks about right.

Hannah / Eryn:

Uh-huh. It never ends.

Tim / GM:

You hear all this, like, rattling and clacking of something hard slapping against cobblestones, and you hear all of this. It's almost like serpentine belts and pulleys and leather creaking and just kind of, this chaotic kerfuffle of noise. And then you see a, a rather thick, rather tall gnome riding a skeleton that is very different from Tibio's, And you hear, could that be Tibio?

Speaker 8:

Hello. Tibio.

Tim / GM:

A gnome that looks younger, but is much larger than Tibio, comes crashing towards him. You see that this gnome is different in its necromancy. It can't seem to control bones the way Tibio does. Instead, this guy is pulling on pieces of leather cord and pulling little wooden levers to cause his skeleton to walk around. Yeah.

Tim / GM:

And he's holding this large crossbow that is loaded with bone bolts. Uh-huh. And he says, Tibio, you are okay.

Speaker 7:

I am I am okay, and these are these are my friends. And I'm so sorry I was gone for so long. I know I should have come back sooner, and I know that I should not have gone at all, really.

Tim / GM:

It is okay.

Speaker 8:

Tell me about your friend, Stevie O.

Speaker 7:

Yes. This is, Uli, and this is Snack. And he used to be a goblet, but now he's very dull. And this Magnificat. This is Uli, and

Speaker 2:

she's a clothing designer and

Speaker 7:

also a very powerful witch, and she can access

Speaker 2:

the weave. And this is Groot, and he does tattoos. And he is also a writer.

Speaker 7:

And only she does so much magic. It is incredible.

Tim / GM:

He kind of like hugs you so tight that you see their bones like intermingling for a second, and then he takes like a huge deep bow, and he's he like completely inverts, but is kept in his rib cage by seat belts. And he folds back up and he says,

Speaker 8:

my name is Fibelor Femur.

Tim / GM:

I am Tibia's little brother.

Speaker 7:

Little.

Thomas / Guy:

It is so pleasant

Speaker 8:

to meet you.

Speaker 2:

So nice to meet you too.

Tim / GM:

You see, following in behind Fibolo, a very, like, prim and proper looking lady in her, a gnome. All of these people are gnomes. In her like fifties and then a much younger lady, with these tiny glasses and a little squirrellish face. And, the older one says, I am Finn. It is good to meet you.

Thomas / Guy:

Hello, Fenn. I'm Engelbert

Tim / GM:

I suppose you're wondering much about who I am and what I do. I'm known as an archivist. Oh. I keep track of the bones important to our culture. But before you go calling me a necromancer, I am also a doctor, and an architect, and a knitter.

Hannah / Eryn:

A lot of degrees.

Tim / GM:

Today will be a day of celebration. The finder of slippers has returned to memoir. The other smaller, squirrely one steps forward and says, hello everybody. I understand we don't all have French accents and that's just a thing we're gonna have to forget about. Anyway, I help Tibio and their family with their studies and their magic and their necromancy.

Tim / GM:

Oh, anyway. My name is Timicola. It's so good to meet all of you. Fibula takes a big step back and he says, I'm so glad,

Speaker 8:

finally, to have all of you in memoir. Tibio.

Speaker 2:

Yes, Vibula.

Tim / GM:

You're going to have to meet with clan?

Speaker 7:

We Come here, she, is she is she quite mad?

Tim / GM:

I don't know. She departed for La Porte Dela Nuit almost a week ago.

Speaker 7:

She was there? We just passed through.

Speaker 8:

Mama and papa were not here. She had to respond to the call, if not you.

Speaker 7:

Yeah.

Speaker 8:

She is keeping it under protection, but you must go as soon as possible.

Speaker 7:

I will go. I will go. First, Fen, I have, more bones to, archive.

Tim / GM:

There will be time for that.

Speaker 7:

Okay. Okay.

Tim / GM:

You need to rest before you go. It'll be a fitful slumber, but look at all of you. Barely half HP on some of you.

Speaker 2:

A nap, please.

Thomas / Guy:

My my legs are still bleeding.

Speaker 7:

Oh, yes. What was I thinking? Yes. Oh, let me bring you to my home so that you can rest.

Tim / GM:

Come to view. Let us show them a proper bakery. Thanks Thanks so much for listening. I'm Tim, your DM and your genie.

Hannah / Eryn:

I'm Hannah playing Holly Hyacinth.

Thomas / Guy:

I'm Thomas. I play Engelbert FF Wisherspoon.

Tara / Journey:

I'm Tara, and I play Tibio Femur.

John / Doran:

I'm John. I play Snack the Cobalt.

Speaker 2:

And I'm Maggie playing Uli.

Cursebreaker | 39 - Mémoire
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