Cursebreaker | 11 - Live Life Love Laugh

We get a few new mysterious magical items and make our way to Tildry. Farm-fresh dinners and murderous watermelons await.
Tim / GM:

Last time on Cursebreaker. After meeting the skeletal king, Mumble Dundas, our heroes committed themselves to cleansing a curse that held his people captive in undeath. They braved the tunnels, tolerated an egocentric spider person, and found themselves at the heart of the mountain facing down a cursed crystal. They fought hard and won. But just before the dust settled, Bert was struck by a powerful curse, which we made him expel so that I, the great and powerful genie, could eat it.

Tim / GM:

Before we begin today, Uli Mhmm. When you were younger, maybe 13, 14 years old, you were sometimes in charge of watching after your little sisters. You had 2 younger sisters. The names were, Ilya and Viri, if I'm not mistaken. Mhmm.

Tim / GM:

So, there was a, a specific day, where you ran into a bad situation. And, living where you were, bad situations weren't all that uncommon. So when you needed your younger siblings to listen to you, you devised a hand signal that meant bad situation, or it meant do as I say. What did that hand signal look like?

Speaker 2:

No.

Speaker 3:

It was not.

Speaker 2:

The hand drive. No. I I feel like it would be, like, I would gesture at my ear a little bit, like.

Tim / GM:

With a loop or something?

Speaker 2:

Yeah. Like, stop and listen.

Tim / GM:

Oh, sure.

Speaker 2:

Like, don't make a noise.

Tim / GM:

Yeah. Yeah.

Speaker 2:

There's something happening.

Tim / GM:

Okay. Well, there was one day you had, 10 silver pieces on you, and you were supposed to go into town and, get as much coal as you could. Your your 2 younger sisters were with you at the time. As you're crossing by a path that you've, gone down a 100000 times, you see a, a wagon, what you think might be a merchant, except one of the wheels is knocked off of their wagon and the wagon is sitting kind of tilted in the pathway. And he's standing right in front of the wagon with both hands on his head just doing this kinda, ah, jeez.

Tim / GM:

What do I do now kind of thing? I need you to roll a perception check.

Speaker 2:

Oh, no. That's a natural one. Of course it is.

John / Doran:

Uli loses an eye in the flashback.

Tim / GM:

Okay. Yeah. So you you fall, face down in the dirt. Your foot caught a, a mud rut, and, you fell over in the path, and you are covered in mud. Both of your sisters are laughing at you, and they're starting to walk ahead of you a little bit.

Speaker 2:

No. Get get back here.

Tim / GM:

And they, they stop and look at you, but they don't come to you immediately.

Speaker 2:

Get over here.

Tim / GM:

And, from your new perspective on the ground in the mud, as you're lifting yourself up, you can see in the woods, on either side of the path, there are 2 darkly dressed people waiting in the wings. Now that you're on the ground, you can see their feet in the little brush. And, the man by the wagon is saying, yeah. You think you could help me? You look pretty strong.

Speaker 2:

No. Mom told us not to talk to strangers. Ilya.

Tim / GM:

Ilya says, I'm strong. And she, walks towards the wagon. Get no. Where do you need me? And says, yeah.

Tim / GM:

Just, stand over here.

Speaker 2:

Viri. Viri.

Tim / GM:

Viri looks at you.

Speaker 2:

I make the ear thicker.

Tim / GM:

She looks up at, at Ilya, but Ilya isn't looking towards you guys. She's looking at how to get a grip on this wagon so she can help lift it.

Speaker 2:

I well, I'm gonna get out of the mud, and I guess I'll approach. And I will put Viri behind me.

Tim / GM:

Yeah. Viri actually stayed where she was. She didn't come any close to the wagon after you gave that signal. Okay. But she's looking at Ilya, and she's refusing to leave without her.

Speaker 2:

Well, yeah. I mean, it's our sister.

Tim / GM:

Yeah.

Speaker 2:

Can I grab Ilya's wrist?

Tim / GM:

Hey. What's the big rush? I just need a little help, and then I'll be on my way.

Speaker 2:

No. We we have to be going right now.

Tim / GM:

Ilya says, what? You think I'm not strong enough for this?

Speaker 2:

Yeah. No. I don't.

Tim / GM:

She, eyes the wagon once again and says, I could probably do this.

Speaker 2:

Elliot, look at me right now.

Tim / GM:

You look at me, and she flexes.

Speaker 2:

Is she looking at me?

Tim / GM:

Yeah. She's looking at me.

Speaker 2:

Okay. I'll do the the ear thing.

Tim / GM:

She goes, yeah. Actually, I did hurt my shoulder the other day. I I guess not. I'm sorry, when she walks away a little bit.

Speaker 2:

Right. Okay. Well, see you. We have to go now. Good luck, I guess.

Tim / GM:

You feel a hand on the back of your neck pushing you towards the mud as your 2 sisters kind of back off.

Speaker 2:

Can I kind of like turn my head and peek up?

Tim / GM:

Yeah. Okay. Yeah. You can see the guy. He's, he's got his hand on the back of your neck and he's got his other hand in his robes reaching for a dagger or a weapon or something and you can see him look up towards the the brush on either side of the road, and he starts nodding and making gestures at people out there.

Speaker 2:

Am I, like, being restrained? I'm just, like, pushed down?

Tim / GM:

Yeah. You're being kind of, like, yeah, pushed into the ground or or sort of, held there.

Speaker 2:

Okay. I'll make another gesture Mhmm. To my sisters. That means fight dirty.

Tim / GM:

Mhmm.

Speaker 2:

Which means go for the shins and the balls and stuff.

Tim / GM:

Okay. You roll for you and your sisters. Give me 3d20.

Hannah / Eryn:

Okay.

Speaker 2:

Do I add anything?

Tim / GM:

Nope. Just give me your straight rolls.

Speaker 2:

Okay. Well, I got a 14.

Tim / GM:

K.

Speaker 2:

Ilya got a 13.

Tim / GM:

K.

Speaker 2:

And Viri got a 1.

Tim / GM:

Okay.

Tara / Journey:

And that's how Viri died, Maggie.

Speaker 2:

No. We all met Viri. She's alive.

John / Doran:

Oh, right.

Tim / GM:

Alright. So a, a hell of a scuffle breaks out. What you trounce the guy who pinged you. What do you do to him?

Speaker 2:

So he's got his hand on the back of my neck. Yep. I grab it

Tim / GM:

Mhmm.

Speaker 2:

And, like, sweep his legs.

Tim / GM:

Okay.

Speaker 2:

And kind of try and flip him over me.

Tim / GM:

You managed to flip him over into sort of a muddy rain puddle, and, he goes down with a giant splash. And now, you've kind of got a foot on his chest, and you're standing. Yes. You look up and see, Ilya is also, succeeding handily against the person to the right of the path. She actually dove into the woods and dragged him out, into the path and sort of threw him on the dirt, and is just continually kicking him, as he's, rolling away from her.

Tim / GM:

Viri, however, gets grappled by the other person, who's a formidable, silhouette. It's a pretty big guy.

Speaker 2:

And she's like an 8 year old.

Tim / GM:

Yeah. And so she doesn't have much to do. And so, like, she has no options, really. So what she does is she head butts him again and again, and she just smashes her head into him until she starts to get a little woozy at the same time that the other guy does.

Speaker 2:

Okay.

Tim / GM:

And they both just sort of collapse.

Hannah / Eryn:

Okay. You need to invest that 10 silver and become a millionaire.

Speaker 2:

I'd like to search their pockets, though.

Tim / GM:

You find nothing of value in their pockets. You find, like, tobacco and Tinder and, like, boring stuff.

Speaker 3:

Okay.

Tim / GM:

But you find, one of the men had a, a sort of dainty silver bracelet that they probably stole from somebody else.

Speaker 2:

That is mine now. I put it on

Tim / GM:

Mhmm.

Speaker 2:

And then I pick up Viri and give her a piggyback ride.

Tim / GM:

Okay. She's, like, barely conscious. Mhmm. Yeah. But, when you take her into town, she she rallies and the 3 of you end up being okay?

Speaker 2:

I'm keeping a strong hold on Ilya's scruff.

Tim / GM:

Yeah.

Speaker 2:

Okay. Back of her shirt.

Tim / GM:

Sure.

John / Doran:

Mhmm. So she doesn't

Tim / GM:

go away again. Off. Yeah. Yeah. Yeah.

Tim / GM:

Okay. Good. Well, I think that's the scene, actually. Okay. So we'll dive right back into where we are.

Tim / GM:

So you guys are in, inside the hedge mountain, in the chamber of Mumble Dundas, the former, king of the mountain. There's a giant stone table and which was a note, that he wrote his kind of goodbyes to you and so you could take whatever you want from the vault. He also left the key and a bone fragment for Tibio.

Hannah / Eryn:

Loop. Loop. Loop. Yeah. Let's get some of that dungeon treasure.

Tara / Journey:

So I think I took the key.

Speaker 3:

Yeah. And so sated for this gift that Mumble Dundas left us even though it is very sad that he is gone now.

Hannah / Eryn:

Well, I mean, he was already dead, but yes.

Speaker 3:

And he will live on through my people because we will remember his sacrifice.

Hannah / Eryn:

And you're, like, pointing with your finger I've got

Speaker 3:

the finger.

Hannah / Eryn:

Oh, are you are you is it attached yet?

Tara / Journey:

I think I I don't wanna, like, wear it right away. I think I wanna just, like, have it on my person for a while.

Tim / GM:

Okay. You don't wanna wear it out?

Tara / Journey:

No. I don't wanna wear it right away. So I I put it in, like, a little breast pocket of my shirt, my gnome shirt, not my skeleton shirt. And starts in

Speaker 2:

wearing a shirt? Yeah.

Tim / GM:

Yeah. Tall.

Tara / Journey:

It's worn like a robe. Just no shoes.

Speaker 2:

Oh, okay.

Tim / GM:

Yeah. Never get service.

Tara / Journey:

I scamper off to the treasure room.

Hannah / Eryn:

Holly's gonna follow right behind. You know, now that I feel like it's not cursed anymore, I definitely wanna see this treasure room.

John / Doran:

Yep. No. We must be wary. Be careful.

Hannah / Eryn:

Snack, where did you come from?

John / Doran:

I was here the whole time. I was just you're running very fast.

Speaker 2:

Well, I mean, we took care of the the bad guys.

John / Doran:

Right? But, if my memory serves correctly, these are the places that vampires live. No. Yes. Last time I was in a there was a locked door just like this, and a vampire came out.

John / Doran:

We must be very wary.

Speaker 7:

Since when are you the careful one, mister Snack?

Speaker 3:

Snack, there are no vampires here. This was only cursed skeletons. We only get one bad guy at a time.

John / Doran:

Oh, I see. Okay.

Speaker 2:

I'll stand back with you.

Speaker 7:

You gotta tell me that vampire story sometime, though.

John / Doran:

Of course. It's quite a tale.

Tara / Journey:

I unlock the door.

Tim / GM:

Okay. So the door is like a huge stone disk. So you you slowly shift the the large stone disk out of the way.

Hannah / Eryn:

Tibia is like Tomb Raider now.

Tara / Journey:

Yeah. I've got my booty shorts on my skeleton.

Hannah / Eryn:

And 2 girls strapped to your skeleton.

Tara / Journey:

And I make the bones do the

Speaker 3:

pointy boobs.

Tim / GM:

See, you can just see a sliver of light spilling into the next room. And for a second, you see 100 of dwarves standing shoulder to shoulder, smiling up at you.

Speaker 7:

Go ahead.

Tim / GM:

When you open the door just a little bit more, they all disappear in an instant. And the floor is covered with bone fragments mixed with silver coins and destroyed objects. It seems almost nothing of artistic value survived the rampaging skeletons that lived here.

Speaker 7:

Well, that was odd.

Speaker 3:

Did everyone else see the

Speaker 7:

Like, I guess, saw some dwarves.

Speaker 3:

I think their spirits were released when we opened the door.

Hannah / Eryn:

Oh, I thought that was just Bert farting. Well,

Speaker 7:

when I fart, you'll know about it.

Hannah / Eryn:

Oh, boy. Well, there's not much left here, and Holly's gonna kick a little bit of the bones and dust with her foot.

Tim / GM:

Yeah. You can see, for the most part, just about everything was destroyed in here, except for things that can't be destroyed.

Speaker 2:

Magical items. Bones.

John / Doran:

Yeah. So Snack pulls out of his lamp a, Oh, that's how. A stick that has Oh, yeah. 2 prongs.

Tim / GM:

When you pull things out of your, out of your pack, snack, what do you do? You reach in there and kind of, like, feel around for it?

John / Doran:

Snack will, he he doesn't take it out of his cloak. So but his pockets are too big. Oh. So he kinda, like, dances around on one foot trying to get leverage to reach in and, like, rummage around in the lamp.

Tim / GM:

When you hold the dowsing rod, it it points toward, just some rubble on the ground in a very specific spot.

John / Doran:

I smacked the dozing rod on the ground a couple times. It's not working.

Tim / GM:

It it seems to go back to that same spot.

Hannah / Eryn:

Maybe try digging.

John / Doran:

Alright. I, yeah, I scamper over there and kinda, like, rummage around on Like,

Tara / Journey:

scraping all of the rubble between his legs Yes.

Tim / GM:

With the dog. Yeah. Okay. Eventually, you uncover a a small, silver rod that is slightly tapered in one direction, and it's got a lot of, like, runic inscriptions surrounding it.

John / Doran:

Disperse. See me find this.

Tim / GM:

I I think everybody's kind of watching whoever's moving right now.

Speaker 7:

Oh, a rod upgrade.

John / Doran:

No. I yes. Yes. We found a rod. Is it curse Bert?

Speaker 7:

I'd love to tell you, but I don't have any spell slots left.

John / Doran:

You know how it is. I'll take my checks.

Tara / Journey:

Tired to cast

Speaker 2:

that spell. Could I, like, do an arcana

Tim / GM:

check or something? On the thing? Yeah. Yeah.

Tara / Journey:

Yeah. Go ahead. So while everyone else is doing whatever they're doing, Tibio is completely and utterly distracted by the plethora of bones on the ground and is magically sorting them into their piles of who they belong to

Tim / GM:

Oh, god.

Tara / Journey:

To give them a little semblance of a burial.

Tim / GM:

Yeah. It's difficult, meticulous work, but you if anyone's able to do it, you are. It's like it's like putting back together sheets of paper that have been put through a shredder. 14, for your or your arcana check. Yeah.

Speaker 2:

I just, like, snatch it out of his hand, and I'm like

Tim / GM:

Yeah. Okay. Well, you didn't get cursed by grabbing it, so I'm probably not cursed. Right? Yeah.

Tim / GM:

Yeah.

Speaker 2:

Yeah. It's probably not not cursed.

John / Doran:

Excellent.

Speaker 2:

There you

John / Doran:

go. This is quite a boon.

Hannah / Eryn:

Yeah. We might have some people in Tildrey that can, you know, tell you more about it. This place is man made. Right? So there's no natural materials in here or anything too.

Tim / GM:

Right.

Hannah / Eryn:

Okay. Yeah. She was sort of but also, like, always looking for, like, clothing items that might have been left behind by a lot of these people.

Tim / GM:

So So most of the clothing and it seems like there were some suits of armor here that have been completely destroyed, and, like, any cloth here has been ripped to shreds. But there is something that they weren't able to destroy. Holly, you, move a small canvas to find a nearly unharmed stack of silver bars. There's a 100 of them.

Hannah / Eryn:

Wow.

Tim / GM:

They weigh £20 each.

Hannah / Eryn:

Oh my god.

Tim / GM:

Your your, mercantile knowledge, leaves you to easily calculate that this stack is worth 10,000 gold

Hannah / Eryn:

pieces. Oh, boy. Howdy. Guys, check out this cash I found over here.

Speaker 7:

Holy moly.

Speaker 2:

Should we take it? Dole it out.

Speaker 7:

Can we take it?

Tim / GM:

It's it's a 100 bars at £20 each.

Speaker 7:

I can carry, like, probably probably 1.

Hannah / Eryn:

I can carry, 1 in my pack of holding to the max weight is 30.

Speaker 7:

I mean, no one else is probably knows about this place. We gotta make sure Emory doesn't come back for it.

Hannah / Eryn:

Well, he's right here. Is Emory conscious?

Tim / GM:

Emery is in and out of consciousness. Okay.

Speaker 3:

We have the key. That's true. We have the only key.

Hannah / Eryn:

Yeah. We're good. Let's just take one each.

Tim / GM:

Is Emery on your back or at the, like, entrance of the vault or what?

Speaker 2:

No. He's I have him, like, a backpack.

Tim / GM:

Okay.

Speaker 2:

I'd rather have the silver bars.

Hannah / Eryn:

Just leave Emery locked in the

Tim / GM:

Yeah. Yeah. What's one more skeleton?

Tara / Journey:

I'm gonna cast detect magic. Ritually.

Tim / GM:

Yes.

Tara / Journey:

Because it takes

Tim / GM:

Tavia, how do you ritual cast detect magic?

Tara / Journey:

My skeleton sits cross legged on the floor. Mhmm. And I sit cross legged in the skeleton. And the skeleton's arms go above my head in a circle like a ballerina Mhmm. And cast my sense of magic that is very internal and very personal.

Tara / Journey:

And I push it out into the room that I'm in.

Tim / GM:

You see let's see here. 1, 2, 3, 4, 5 hits in your detect magic. 1, snack, has just stowed. It was definitely a magic item. Another, is your bone fragment, that actually looks like it's taken on a new magic potency.

Tim / GM:

And there are 3 other things that you notice and can point to in this room. One, a pair of gloves, that have been kind of stashed away. Just cloth, simple gloves. Another, an unbroken mirror, which is pretty out of place in a room that's been otherwise destroyed. And, the last one is a silvery orb that's also very reflective.

Tara / Journey:

Are. And I asked my friends to kind of, like, help me gather them.

Speaker 3:

And I asked, Uli, can you, the mirror over there and I think it has some sort of magic. I don't think it's dangerous necessarily, but could you take that? And then there's there's gloves. Holly, I think there are some gloves that you might know something about.

Hannah / Eryn:

Okay. I love clothes. We know. Holly skips over to the gloves.

Speaker 2:

I go pick up the mirror, which is very small in my big hand.

Tara / Journey:

And I go grab the orb.

Tim / GM:

Okay. So on on the mirror, Uli, it's a pretty simple thing, just, like, made of, like, silver material. Probably actually solid silver given the bars here. On the back of the mirror, somebody has scratched the words, what if.

Speaker 2:

What if?

Tim / GM:

Holly, the gloves you picked up, when you're looking at them, it's almost like watching, like, passing clouds or something. There's something about the material, about the texture real bad.

Tara / Journey:

I wanna throw it?

Tim / GM:

Yeah. It's it's it's something that wants to be thrown, at people to do harm.

Tara / Journey:

Oh my gosh.

Tim / GM:

Yeah. Depending on what you guys wanna do now in terms of direction and and pacing, you can either, like, attune to these and figure them out, or you can continue, leaving this area. I don't know what feels right to you.

Hannah / Eryn:

I feel like we need to get back. I'm I'm worried about Emery. We need to

Speaker 3:

I don't think we should linger

Speaker 7:

with them. Ben here.

Tim / GM:

Are you

Hannah / Eryn:

okay? Yeah. Holly, like, pats you on the back.

John / Doran:

Still Bird cuffs out.

Speaker 7:

Choking up. Lost. Still choking up some of that curse. We've been here long enough. Are there any, like, books or scrolls either in the vault or, like, the throne room?

Speaker 7:

I'm looking for, like, history of this place.

Tim / GM:

Yeah. Yeah. In the throne room, there were still some tomes. And here, there were books and scrolls, but they've just been tattered. And it it kind of brings a tear to your eye to see all that lost knowledge.

Speaker 7:

Okay. I'm gonna take some of the books with

Tim / GM:

me. Okay.

John / Doran:

Yeah. So the bottle of respite in the new book for the lamp doesn't specify, like, a weight limit. It just gives a size. Okay. So I don't know what you think.

Tim / GM:

What's the size limit?

John / Doran:

It's 20 by 20 feet inside there.

Tim / GM:

You can take them.

John / Doran:

Alright. Cool.

Tim / GM:

Yeah. Sweet. So we'll say that snack, do you wanna put the a 100 bars?

John / Doran:

I am trying to put all in, and I get too tired at about, like, 30. Okay. And then I'm, like, kinda like dragging them and slipping on bones and stuff.

Tim / GM:

I mean,

Speaker 2:

if you want me to help, I

Tim / GM:

Yes. Snack. I assume you also store the white lotus in your lamp. Is that correct? Yes.

Tim / GM:

Something happened when you first came in here to put the first silver bar in there. Where was it? Sitting on a pillow on a shelf?

John / Doran:

It was at on an end table in the, like, the pillow couch room.

Tim / GM:

Okay. Perfect. The white lotus has actually sprouted so many petals that the vines burst from it and grew into that end table. And now it has become a permanent fixture in this room. The white lotus has a couple 100 petals on

John / Doran:

it. Cool.

Tim / GM:

You think it might have had something to do with those dwarf spirits that you saw.

Tara / Journey:

Oh, we did release their spirits.

Speaker 3:

You made them happy.

Hannah / Eryn:

And the white lotus is, like, good things that he's done.

Tim / GM:

Whenever you make somebody happy, it grows a petal. Aw.

John / Doran:

I hop out of the lamp. Tibio, look. Look in the lamp. Look what I have done. And I'm I'm, like, trying to show Tibio through, like, the opening of the lamp, and he can't see anything, actually.

Tim / GM:

But

Tara / Journey:

I, like, my eye I put my eye up to it, and

Speaker 3:

I'm like,

John / Doran:

it's Don't you see? Neck.

Speaker 3:

It's just a it's just a lamp. I can't see in it.

John / Doran:

The white tree you

Speaker 3:

The white tree?

John / Doran:

I'll show

Speaker 3:

I thought you had a flower.

John / Doran:

I'll show you later when I am stronger. Someday.

Speaker 3:

Okay.

Tim / GM:

Uli Emery is starting to wake up on your back. You can just feel his, like, hot breath, and he's sometimes coughing on you.

Speaker 2:

Right on my neck.

Tim / GM:

Yeah. He says.

Speaker 2:

Not a word.

Tim / GM:

I need water. Can we get out of here?

Speaker 2:

Yeah. That was the plan. Does anyone have, like, a canteen or a water skin or something?

Tara / Journey:

Yes. We all do. We literally

Speaker 2:

all do. We didn't buy food or rashes, but we bought canteens.

Tara / Journey:

No. We're eating moss, but we got canteens.

Hannah / Eryn:

Holly, unscrews hers, and she's like, it'd be my pleasure. And she just throws a bunch of water at his face.

Speaker 2:

That good enough?

Tim / GM:

He's not gonna ask for a second round.

Hannah / Eryn:

Alright. Let's go.

Tim / GM:

So Mumble had instructed you to, access a narrow staircase, behind his throne. And so you guys just kind of push it, wrap wrap wrap to one side. And, you guys are able to, exit through a sort of a secret tunnel. In general, the rest of your travel is not so difficult at all. Getting out of the cave doesn't take very long.

Tim / GM:

You find out that this isn't exactly a half halfway point. It actually favors Tildry in a in a big way. So you guys are more like 3 quarters of the way through your journey. And you step out into a warm, breezy day, and the sunlight is kind of overwhelming for some of you more than others. And in the great, great distance, you guys can see 3 hazy towers reaching far into the sky.

Hannah / Eryn:

There's home. Just a little bit further.

Speaker 7:

Finally.

Speaker 3:

Do both of you live here most of the time? Mhmm.

Hannah / Eryn:

Yeah. I'm from Tildrey.

Speaker 3:

Do you have houses where we could clean up?

Hannah / Eryn:

Yeah. Oh, yeah. I got a place.

Tara / Journey:

We're, like, covered in bullshit.

Speaker 7:

Right.

Tim / GM:

Just Methie Moss and curse.

Tara / Journey:

Curse and moss and bone dust and nonsense.

Hannah / Eryn:

Yeah. You guys, we should be able to squeeze into my place.

Speaker 2:

Cool. Should we make camp soon though, probably?

Tim / GM:

You guys still actually have a little bit left to this day Okay. Where you can make some distance. Maybe not make it to Tilderie, but, still get close. So the first thing you see as you're approaching Tilderie and leaving the hedge mountain, is a convoy, a wagon convoy that's heading the opposite way. So they're passing by you.

Tim / GM:

And, as they do, every single one of them turns their head to look at your group. Every single one of them from the driver to the person sitting next to the driver to the mercenaries that are walking alongside the wagon, they all turn to look at your group. Except, a lot of you feel like they're not looking at you. They're looking at Bert. At the back of the convoy is a woman, wearing a long dress, and then she's got this sort of lacy shawl, around her shoulders.

Tim / GM:

And then, once she sees Bert, you can see her breathe out this heavy breath. And she stops dead in her tracks and just watches your group pass by as her wagon convoy continues on ahead of her without her. Bert, what do you do?

Speaker 7:

I don't think I noticed the first, like, the passing wagon or whatever, but, I'm sure I noticed this person, and I'm trying not to make eye contact.

Speaker 3:

Do you know that woman?

Speaker 7:

I don't think so. Is she is she looking at me?

Speaker 3:

She's looking at you. All of these people are looking

Tim / GM:

at me. Every time every time you look back to check, she's still staring at her.

Speaker 3:

Bert. Yeah. That's why I'm a little afraid. Should we duck to her?

John / Doran:

Snack is unsheathing his, sick looking dagger.

Hannah / Eryn:

Snack, no. Put that away.

Speaker 7:

Let's just, keep moving.

Tim / GM:

As as you kind of turn away from her, for for the final time, you see her reach up to her shoulder and grabs that lacy shawl. And then she holds it up and leaves it to the wind. And, Bert, it drapes over your face and then flies away.

Speaker 3:

What the

Speaker 2:

fuck? What?

Speaker 7:

Wow. I can't believe this.

Tim / GM:

This is

Tara / Journey:

some old Scottish bullshit.

Tim / GM:

And then, you see here, like, cross one hand, over her heart. And, she, like, shakes her head no. And then she runs back to catch up with her convoy.

Speaker 2:

Yeah. You better run.

Hannah / Eryn:

Maybe she just didn't like that shawl.

Speaker 7:

Well, I'll tell you what, guys. Before we get into town, there's probably something I need to tell you. You know how twice now I've, disappeared for no real reason?

Speaker 3:

Yes. And I was planning on asking about it, but I never got the chance.

Speaker 7:

Well, it's no big deal, really. I'm just, wanted for murder in Tildrey.

Speaker 2:

What? What?

Speaker 7:

Well, I I didn't do it. Someone I know was murdered and

Tara / Journey:

Killed? Killed.

Speaker 3:

Killed dead?

John / Doran:

Killed dead.

Speaker 3:

Oh, no, Bernd.

Hannah / Eryn:

I'm so sorry. But wait. Did you kill them?

Speaker 7:

No. I've been with you the entire time.

Speaker 2:

But you're wanted for murder.

John / Doran:

Have you ever considered killing one of us, Bert?

Speaker 2:

Yeah. Are we safe?

Speaker 7:

That's not something I should disclose.

Tim / GM:

Did

Speaker 3:

you did you kill this person when you disappeared?

Speaker 7:

No. I I went I was in the court. They summoned me to court.

Hannah / Eryn:

You had the magic summons to the court? Yeah. That's not good.

Speaker 7:

It's a real big pain in the ass. Anyway, I don't know. May maybe this trial's been publicized. Maybe that's why everybody's

Hannah / Eryn:

Can we even go into town with you?

Speaker 3:

Maybe we should put a disguise on him.

Speaker 2:

Shave off your mustache.

Speaker 7:

Well, I mean I mean, I'm sure

Tim / GM:

Let's not get down.

Speaker 7:

It will it'll be no big deal.

Hannah / Eryn:

So wait. Are you are you wanted for a rest right now actively?

Speaker 7:

Well, I have my court date, and, they know I'm coming to town, and I'll be there. And

Speaker 2:

Are we in trouble? Do we distract you

Hannah / Eryn:

to Uli's back with Emery?

Speaker 7:

No. No. Of course not. Well, I mean, it would be nice not to walk anymore.

Speaker 2:

It's a call.

Tim / GM:

Emory is actually just sleeping on, you know, Uli.

Speaker 2:

He's getting too comfortable. It's weird.

John / Doran:

Burt, I don't see what the issue is. It sounds like we just need to murder these people that are trying to do this to you.

Speaker 7:

Well, that shouldn't be, course of action number 1. I don't think, we'll see if it comes to that.

John / Doran:

It's in the top 3, though, is it not?

Hannah / Eryn:

You can't go murdering people in trilogy because then you have to be in the courts. It lasts years. It's just an awful process.

Speaker 2:

Are are we gonna get arrested? Because we're friends. I mean, whatever. No.

Speaker 7:

In fact, you're my you all are my alibis,

Speaker 2:

I guess. Alibis.

Speaker 3:

What does do I have to tell someone where he were? I wasn't watching you the whole time, but

Hannah / Eryn:

Yeah. You did definitely go to the bathroom a few times.

Tim / GM:

At that moment, you all hear a clap a tap clap a tap of a, horse fast approaching. You all see a, magnificent, person, a, a tall woman, in a layered dress, and she's wearing, like, a leather armor on top over a dress. She's got a short sword on one side and a dagger on the other. And she's got this kind of dark, huge, curly hair. And she looks down at all of you.

Tim / GM:

And, Holly, you instantly recognize one of your favorite people in Tildry. This is your guild master. Her name is Margo Bingo.

Tara / Journey:

Margo Bingo. What?

Tim / GM:

She, rides up alongside you and, gives a little glance backwards as, she rides past all of you. And then all of a sudden she kind of circles around with her horse in a huge circle and re approaches you and she says, Holly Hyacinth.

Hannah / Eryn:

Margo, how are you?

Tim / GM:

It's so good to see you alive, Holly.

Hannah / Eryn:

Well, of course I'm alive. I just went on a little a little trip to the coast.

Tim / GM:

Oh, we never know with you. And she, kinda, like, leans in and just, like, puts her forehead against yours for a second.

Hannah / Eryn:

It's so good to be back. How have things been?

Tim / GM:

I'm afraid not great, Holly. And, we could use you.

Hannah / Eryn:

What's been going on?

Tim / GM:

Have you heard about Mina? No. Her shop was burned down. Oh, no. And we think we know who did it, but we can't act until we're sure.

Tim / GM:

We're having a meeting tomorrow night, the whole guild. You need to be there. You understand?

Hannah / Eryn:

Of course. I wouldn't miss it for the world. Normal meeting place?

Tim / GM:

Normal meeting place at the guild house on the river.

Hannah / Eryn:

Sounds good. I'll be there.

Tim / GM:

Fantastic. I'm so glad I ran into you, but I have to ride ahead.

Hannah / Eryn:

I'll see you though. Tomorrow?

Tim / GM:

She, smirks at you and gives you a nod.

Hannah / Eryn:

It was really nice to run into you, Margo.

Tim / GM:

She, she winks. And, she rides off on her Clydesdale.

Speaker 2:

Is that your girlfriend?

Hannah / Eryn:

No. Oh. She's kinda like my boss, but my coworker.

Speaker 7:

Bert, that whole time was, like, hiding behind Tibia's robes. The,

Tim / GM:

the rest of your travel for this day, goes on pretty much like that. Holly recognizes some patrons, some fans, but not very many. However, everybody seems to have some passing interest in Bert, some more than others. Doesn't seem to be specific to any kind of person, but everybody seems real into Bert for some reason or another.

Hannah / Eryn:

Man, I wonder what the news is around this trial. I feel like I don't I know I've been gone a couple weeks, and I barely know what's going

Speaker 3:

on. Is there some sort of bulletin or Yeah. Something where we could find out why everyone is so interested in Bart.

Hannah / Eryn:

We definitely can, stop by one of the newsstands, but the fastest way to get news is to head to my favorite juice shop.

Tara / Journey:

Dope.

Hannah / Eryn:

Juice bar. Called?

Tara / Journey:

It's called Live Life Love

Speaker 3:

God.

Speaker 7:

The old, 4 l's,

Tim / GM:

Yeah. It's called 4 l Juice Bar.

Tara / Journey:

Oh my god.

Speaker 2:

Suburban moms love it.

Tim / GM:

The, the sun is kinda going down or, is close to anyway. It's sort of that magic hour. For a while now, you've been following a long shallow irrigation ditch. You are now in the, sort of farm district of Tildry. In the last light of day, you see a a cozy farmhouse surrounded by warm looking lamps.

Tim / GM:

And you can see, heads of lettuce, the size of a wagon wheels. They're the the crops here are out of control. Huge. You can see one of these vines on the ground is actually flexing and throbbing.

Hannah / Eryn:

That's new. What have they done to these plants?

Tim / GM:

As you, as you round and bend in the rows of crops, you see what looks like a grapevine, but also flexing and kind of flailing on its own. And then, when you look up at the farmhouse closest to you, you see a young child being held upside down by a vine wrapped around its foot.

Hannah / Eryn:

Holly is gonna run up. And you guys, we need to help him. Are are you okay?

Tim / GM:

You just kinda hear this, like

Speaker 2:

Gosh. How high up?

Tim / GM:

Only, like, 5 feet off the ground.

Speaker 2:

Okay. I just grab the ankle and, like, separate.

Tim / GM:

You, like, you, you you grab the kid and, like, you're you're that you're kind of fighting the vine for control. So you've got the other leg of the kid, or do you have the one that's wrapped?

Speaker 2:

I have the one that's wrapped.

Tim / GM:

This thing is, like, whipping you around like you're trying to, like, ride a bull or something. Mhmm. Give me a, a strength save, I suppose.

Speaker 3:

Mine.

Tim / GM:

Yeah. So, actually, you get kind of tossed to the ground, and, the kid gets raised a little higher into the air. The epicenter of this thing, of all these vines, is a watermelon the size of a wagon that seems to be controlling all of these vines in the field.

Speaker 7:

Young young man, is this normal vine behavior?

Tim / GM:

Kinda. It's not abnormal.

Speaker 3:

Do your watermelons usually crawl this big?

Tim / GM:

If I can help it, yeah.

Hannah / Eryn:

Do you want help?

Tim / GM:

Yes.

Hannah / Eryn:

Holly's gonna try to just, she's gonna try to stab the vine with her dagger Okay. Just to, like, poke it at the base where it's whipping them. Yeah. So she gets in there, and she's just, like, stab, stab, stab.

Tim / GM:

Alright. Yeah. You you start to kind of, like, stab at the vine, and it begins to fray a little bit. Yeah.

Hannah / Eryn:

Okay. I was just gonna keep working on it.

Tara / Journey:

I'm going to look for the vine attached to the child and place it back to the watermelon. Okay. Yeah. And then try to chill touch it.

Tim / GM:

Okay.

Speaker 2:

And I'm I'm gonna be trying to, like, grab him as he flies.

Tim / GM:

Just snatch him. Yeah. Okay. Alright. Yeah.

Tim / GM:

What does it need to chill chill touch?

Tara / Journey:

It's a ranged attack.

Hannah / Eryn:

That's good sounds.

Tara / Journey:

That's good sounds.

Hannah / Eryn:

Pepe, you like the dice sound?

Tara / Journey:

Pepe. What was our kid's

Hannah / Eryn:

name? Piezo.

Speaker 3:

Piezo. Piezo. He bring me the dice.

Speaker 7:

Are the dice too loud, papa?

Tara / Journey:

Okay. Nat 1.

Tim / GM:

Oh. Okay.

Speaker 3:

I'm a sad papa.

Hannah / Eryn:

It's a bad dice roll.

Tim / GM:

This is our, I believe, second natural one chill touch, that you've had. The first one was attempting on Emre during a grapple and

Tara / Journey:

Oh. Correct.

Speaker 7:

Yeah. So this is just the spell that Nice.

Tim / GM:

Yeah. It the the spell goes wrong. Yeah. Exactly. You've never cast this correctly.

Tim / GM:

It just hurts you. I keep

Tara / Journey:

trying.

Tim / GM:

Yeah. I think you're just gonna go a little, like, hypothermic, And, you see some, ice, like, develop between some of your joints, and it causes you to stiffen up a little bit. Aw.

Hannah / Eryn:

You know. Meanwhile, Holly's hacking.

Tim / GM:

Yeah. And, Holly, eventually, you're able to cut through this vine, and, you you set the kid free. And, Uli, you're able to grab him as he falls. Yeah. And, you've got this, young child about Maisie's age or so, is sitting in your arms.

Hannah / Eryn:

We need to get you guys some weapons until Holly's, like, exhausted.

Speaker 2:

What does this kid look like?

Tim / GM:

He's got, like, a mop of of blonde hair between, like, 10 and 12, somewhere in there.

Speaker 2:

Human kid?

Tim / GM:

Human kid. Yep. Snack, I need you to make a contested grapple.

John / Doran:

Snack gets a 5.

Tim / GM:

Okay. You are grabbed by a vine and hoisted by end of the air.

John / Doran:

What is this? Set me down, creature. And I start shooting, eldritch blasts.

Tim / GM:

Alright. Yeah. Just kind of careening off into the night. Yeah.

Speaker 3:

Don't do my snook. I can

Tara / Journey:

I can help, and I, reach up to try and grab the vine at, like, the halfway point?

Tim / GM:

Mhmm.

Tara / Journey:

And I wanna use chill touch on him. Okay.

Speaker 2:

Yeah. Creaky cold limbs.

Tim / GM:

Yeah. I'm just like Determination.

Speaker 3:

That's over 20.

Speaker 7:

Oh, yeah.

Tim / GM:

That hits the line.

Speaker 3:

Finally, it's

Tara / Journey:

a 22.

Tim / GM:

Cool. Go ahead and roll damage on the tiltouch. 6 plus

Speaker 3:

It's better than the detail. 7.

Tim / GM:

Damn.

Tara / Journey:

Holy moly.

Tim / GM:

Okay. So I'm gonna say the entire vine, freezes over and, and just kind of, like, splits in 3 different places. And, snack, you you drop back into the soft earth here.

Tara / Journey:

I'm jumping up and down a little bit as much as a skeleton can, like, jump kinda rattly. Yeah.

Speaker 3:

And I'm like, I did it. I did it. I finally cast your touch.

Speaker 2:

That was pretty cool.

Speaker 3:

Thank you, Uli. I'm very proud.

Tim / GM:

Uli, the child in your arm says, don't hurt Franklin.

Speaker 2:

Who the hell is Franklin?

Tim / GM:

He points at the watermelon.

Speaker 2:

It's a that's a watermelon kid. That's they don't have names.

Tim / GM:

You see tears in his eyes.

Speaker 2:

Oh, I yeah. Okay. Sorry. I won't touch Franklin.

Tim / GM:

Meanwhile, Snick is okay.

John / Doran:

Snick is ripping apart the tendril that grabbed him or the vine or whatever.

Tim / GM:

Just, like, chewing it up and crashing it?

John / Doran:

Yeah.

Speaker 3:

Yeah. I

Speaker 7:

got I got bad news about what happens to watermelons, kid.

Tim / GM:

The child looks at you in a in a, like, you can put me down now sort of way, Uli.

Speaker 2:

I pat them on the curls.

Hannah / Eryn:

Your plants are really, not liking people.

Tim / GM:

Yeah. Just, once they get to a certain age or a certain size, they they get a little rowdy sometimes.

Hannah / Eryn:

It seems dangerous. Are are you gonna be okay here?

Tim / GM:

That's fine. I I mostly had it under control. I I probably could've soothed them, but, cutting some of the vines works just as well. I think it's about time anyway.

Speaker 3:

What do you why do you need it to to be so large? Why would you want it? This this is too big. I don't understand why you would need a watermelon so big.

Tim / GM:

We're a small farm, so we we grow boutique, crops. Specialty stuff.

Speaker 3:

But it's a watermelon.

Tim / GM:

Who who are you guys?

Hannah / Eryn:

No no need to to speak more. Let's go. Okay. Everyone's good. Holly's, like, ushering Bert off.

Tim / GM:

Wait. No. I think I know him. Yep. Haven't we met before?

Tim / GM:

And, this kid walks up to you, Bert.

Speaker 7:

I don't know. You ever enter one of these at the Tildry Fair?

Tim / GM:

We have, actually, and we've won before.

Speaker 7:

May maybe I talk to you then. I I don't I don't know.

Tim / GM:

It could be it. He, he actually walks in a circle around you, Bert, just kind of, like, eyeing you up and down the entire time.

Speaker 7:

Well well, like she was saying, we gotta be on our way here. So

Tim / GM:

No. I think I

Speaker 2:

Yeah. This is this is Bart Feathersport.

Speaker 7:

That's right. I'm Bart Feathersport.

Tim / GM:

You remind me of somebody that my dad works with at the Tildry Times or worked with anyway.

John / Doran:

But we were supposed to be allies. You told me your name was

Speaker 2:

Bart. His name is Bart. It's been Bart the whole time.

John / Doran:

What is this deception?

Speaker 2:

No. You just misheard. It's okay.

Speaker 7:

We'll settle this later snack.

Tim / GM:

You hear a voice call out from the farmhouse and say dinner's ready.

Hannah / Eryn:

Holly's stomach grumbles loudly. Do I recognize that voice?

Tim / GM:

Not very, but I don't think you're getting in tonight, and security has been bad. Dad can't even work some days.

Speaker 3:

Do you know where would be a good place for us to camp for

Tara / Journey:

the night or find some nourishment? My stomach also grumbles.

Tim / GM:

Says, you can probably stay here. I think mom probably cooked a lot, probably too much.

Speaker 7:

Is the food gonna try to kill us?

Tim / GM:

He starts running

Speaker 2:

towards the house and he says, mom. Bart, you need a disguise.

Speaker 7:

If his dad's who I think he is, I think he'll see right through it. It'll probably be okay.

Hannah / Eryn:

Well, let's go get some food. There's no use hiding. We're not the criminals. And Bert says he's innocent anyway.

Speaker 7:

So That's right.

Tim / GM:

As you all kind of, walk towards the front of the house, you smell this, like, heavenly, like, savory aroma kind of waft out and, like, the warmth of a indoor fire along with it. Yeah. Kind of, like, causing you all to take a a simultaneous deep breath. And you see a woman standing, in the, doorway, and she's kind of hugging the young boy. She says, what happened out here?

Tim / GM:

Franklin get a little rowdy? And, the boy says, yeah, I think we might have to put him down before it's time to show him off at the fair. He's a little too dangerous. And she says, oh, well, that's too bad, but there's always others. Right?

Tim / GM:

And, he runs inside to get washed up for dinner, and she says, Nook says that we have some dinner guests. Is that right?

Speaker 3:

Nook? If if it would not be an imposition, ma'am, we would

Tim / GM:

Not at all. We've made plenty. I'm happy to have all of you. Are you new to Tildry?

Speaker 7:

Not all of us.

Speaker 3:

Some of us are new to Tildry.

Tim / GM:

Mhmm. Oh.

Hannah / Eryn:

I'm Holly Hyacinth. You may have heard of some of my colleagues.

Tim / GM:

Holly Hyacinth. Really? Of course. Yes. Yes.

Tim / GM:

I've heard of you.

Hannah / Eryn:

Aw. Well, it's, nice to meet someone who knows my work. But, yeah, we just got back into town, and, I have some new friends, and we were almost back to town. But, your son sort of, needed saving and then kind of also invited us to dinner. I'm so sorry if

Tim / GM:

we, you know Did he? I feel bad I wasn't watching, but Nook knows his way around plants. I'm sure he's fine. Thank you so much for helping, though. We certainly owe you dinner at at least.

John / Doran:

Did we do you a disservice? Are you trying to get rid of your son?

Tim / GM:

Oh, no. Please don't think that at all.

John / Doran:

You I I see that plant is clearly dangerous, and he was out there playing with it. We'd sometimes do this as cobalts to get rid of the cobalts we don't like. So Oh. I thought I recognized.

Tim / GM:

Oh, dear. No. No. Oh. Nook is just ambitious in his in his, magic, I suppose.

John / Doran:

I see.

Speaker 3:

Well

John / Doran:

If you change your mind.

Tim / GM:

Yes. I'll let you know if I change my mind. But to be clear, I I my mind is that we like our son. I see. Well, please come in.

Tim / GM:

This is getting more awkward by the minute.

Hannah / Eryn:

Ollie, walks in and she's like, thank you. Thank you so much.

Tara / Journey:

Tibio tries to make his cloak a little bit bigger by putting his skeleton arms on his hips and then lets Bert walk behind him.

Tim / GM:

Yes. Tibia walks in looking very normal.

Tara / Journey:

I walk in, like, torso sideways, head the other way, like

Tim / GM:

Like a model?

Speaker 2:

Yeah. I still have a man's tattoo. This is normal.

Speaker 7:

We should

Tim / GM:

do something about it.

Tara / Journey:

I'm Uli, and this is my backpack, Emery.

Tim / GM:

So as you're all kind of, getting comfortable and setting down here, you can see that that, Nook is setting the table and wondering how many are gonna be joining you. And, yeah. I take back

Speaker 3:

and all

Tim / GM:

of them set them down. You shrug off Emery, and he says, so what are we doing here?

Speaker 2:

We're having dinner, Emery. Emery, do you want some food?

Tim / GM:

Yes.

Hannah / Eryn:

Alright. Now, stay quietly and eat. Sorry. He's our prisoner.

Tim / GM:

He says I I I can't move my arms with this rope.

Hannah / Eryn:

Uli will feed you.

Speaker 2:

It's okay. Sure.

Tim / GM:

Please, you can trust me for a few minutes.

Speaker 2:

I I don't. I never trusted you. Yes.

Tara / Journey:

To feed him.

Speaker 2:

Oh, that's so

Tim / GM:

He, like, he won't open his mouth for the first bite.

Speaker 2:

I, grip his jaw and, like, put pressure on it so it opens. Like, how you make someone Here

Speaker 7:

comes the airplane, Emery.

John / Doran:

What is this airplane?

Speaker 7:

Open the fantasy hangar. Damn

Tim / GM:

it. Nah. He hesitantly opens his mouth.

Speaker 3:

Good job, Emery. I'm so proud of you.

Tim / GM:

So you give Emery a couple of bites, and they finish setting the table for the rest of them. On offer is, bread, beef, fresh, vegetables and fruit, and then, like, an onion cheese soup. And it's all fantastic and home cooked, and, and it, gives you a kind of a warmth that you haven't felt in a good long time.

Hannah / Eryn:

Since that brunch and

Speaker 7:

Is Nick's dad here?

Hannah / Eryn:

Plant plate.

Tim / GM:

Yeah. So, Nook's father is at the table. And, you do recognize this person, Bert, and it starts a sudden cascade of panic. His name is Milhouse Barrow. Milhouse, you know he works for the Tildrey Times.

Tim / GM:

He's an editor for the agricultural section. What you just put together though is his last name. Milhouse Barrow, father of Samantha Barrow, recently murdered. Oh. This is the trial that, or this was the reason that Brax was initially on trial, was for the death of Samantha Barrow.

Speaker 7:

Right.

Tim / GM:

Brax was found guilty and Okay. Was dealt with as such. And now you're next on deck. Okay.

Speaker 7:

Have we seen each other yet?

Tim / GM:

Yeah. You've seen each other. Milhouse has no reason to connect you to Samantha or to Brax or anything.

Speaker 7:

Okay.

Hannah / Eryn:

Holly's sitting down getting ready to tuck into the food, and she's just like, wow, what a nice place you have. I love how you've decorated. It's just really beautiful. And this food is amazing. And she's just, like, complimenting and, like, chit chatting with the mom or whatever.

Hannah / Eryn:

And, yeah, just make it nice.

Speaker 7:

I mean, we

Hannah / Eryn:

Like, the tension is just, like, holding.

Speaker 7:

We hate to be trouble, though. I mean, this is this is a lot of food. We can't really be.

Speaker 2:

No. Oh, I'll eat what you don't.

Tim / GM:

Please, please. You, you you saved our our poor Nook here, and, and, we we owe you dinner at least, and and definitely a place to stay. There's no way you'd make it into Tildred tonight with security the way it is.

Speaker 3:

Oh, yeah. That'd be so nice. Yeah. That's wonderful.

Tim / GM:

Yeah. And, you hear from the other, end of the table, don't I know you? What? What? Yeah.

Tim / GM:

Yeah. Isn't it,

Speaker 3:

Oh, my name is Tibio. You don't know me.

Tim / GM:

No. I'm so sorry. I'm sure I don't know you, but, yeah. Wisherspoon. Right?

Speaker 7:

Wishers yeah. Yeah.

Tim / GM:

That Engelbert. Engelbert. Bert. Yeah. Yeah.

Tim / GM:

Yeah. I I think I saw a piece that you did a little while ago about, those mixed work farmers that work in the city and in and out in the farms. That was sort of an exploratory piece, but us in the farming community, we really appreciated that outreach from the inner city.

Speaker 7:

That's great. Yeah. That was that was a fun little piece I did. Yeah. You still still working used to be ag editor?

Tim / GM:

Oh, yeah. Yep. Still at the times. Yeah. Keeping up on stuff.

Tim / GM:

Yeah. Hey, haven't I seen your name in a couple places recently?

Speaker 7:

You you know, I still get published every once in a while.

Tim / GM:

Well, I'll have to keep some eye out for you. It,

Speaker 7:

Or don't. You know? There's lots of other great writers here in the city that you could also be looking out for instead of me.

Tim / GM:

Nah. Don't be so modest. I remember really loving your stuff.

Speaker 7:

For sex.

Speaker 3:

I heard that Holly makes the best clothes in Tildry.

Speaker 7:

She does. That's true. Wow. If we're talking about real stars of Tildry I don't know. This one right here.

Speaker 3:

There are someone who came all the way to Lamblet Landing where we were and asked for Holly's clothing.

Tim / GM:

Lisa, is sitting at the table and she says, I'd be lying if, if, inviting you in wasn't a little bit of a ploy to get Holly on my good side.

Hannah / Eryn:

Holly's just like, oh, no. I mean, it's my honor to be here.

Tim / GM:

Well, it's nothing to say of of your store, Holly, of course, but, you know, something of yours is I don't think anything I'd be able to afford.

Hannah / Eryn:

Well, you know, I've been I've been thinking about, trying to meet the needs of of more people, and expanding the business into lines that would help just the everyday worker because that's truly what I am and what I started as. So, if you have anything specific you're looking for, let me know because

Tim / GM:

Oh, got it. If you could make, farming overalls that could turn into pajamas at 7 PM.

Hannah / Eryn:

I love that. I definitely could do something like that.

Tim / GM:

That, I'm telling you, Holly, it's a gold mine.

Speaker 2:

I'd take a pair too.

Hannah / Eryn:

I might have to come back for a a little more research. This is great. Thank you so much.

Tim / GM:

Most of the time, snack, Nook is sitting across the table from you, and he's just staring directly at you the entire time. How are you handling your silverware and things?

John / Doran:

Oh, I, am you you delicately using my claws, basically. I see. I've watched Holly before.

Tim / GM:

So so,

John / Doran:

so, like, one finger at a time. You know? Yeah.

Tim / GM:

But I also Steering your food?

John / Doran:

Yeah. Yeah. Amazing. What is it that's a one?

Tim / GM:

And, he's he doesn't say anything, but he's staring at you. And he just, like, sticks his finger through a cantaloupe and, like, puts it in his mouth. And he's just, like, copying you and doing what you do. Mhmm.

John / Doran:

Yes. At least you have good manners. And no wonder your mother wants to keep you still.

Tim / GM:

He, he kinda leans in close and he goes, is that a magic lamp?

John / Doran:

I I move my, cloak aside and, dart my eyes back and forth. Yes. Yes, it is.

Tim / GM:

And you hear Lisa say, magic clamps aren't real, sweetie. Anyway, Holly. What?

John / Doran:

They are too. They are real.

Tim / GM:

And, Nuka's staring back at you, and he's just intently, like, slowly nodding up and down. And he's like, will you show me?

John / Doran:

Of course. Yes.

Speaker 3:

We don't do magic in the house snack. We are guests.

John / Doran:

Is this true? I look around the room.

Tim / GM:

Lisa kinda nods, and she's like, yes. No magic in the house, please.

John / Doran:

I see. Little one, we must go outside. And I, scoot out my chair and start walking out the door.

Tim / GM:

Nick says, can I be excused? And the Lisa just kind of, like, waves her hand at, nope. Just get out of here.

John / Doran:

She she doesn't care about

Tim / GM:

that kid. Yeah. So the 2 of you, head outside, and, Lisa continues talking. Well, we've got a couple of, extra rooms, that you could use to stay in. We're happy to have the company.

Hannah / Eryn:

Oh, that's very kind of you.

Speaker 7:

Oh, we couldn't intrude on you. This is so nice. But,

Tim / GM:

Oh, please. Please. It's it's good to have people around.

Hannah / Eryn:

Yeah. It's okay. We need a place to stay for the night.

Speaker 7:

So let's get help

Tim / GM:

on this. 2 2

Tara / Journey:

extra rooms, Well, yeah. Great.

Hannah / Eryn:

Alright. Well, then now that that's settled, tell me more about your ideas for some clothing designs.

Tim / GM:

Okay. So, and then, outside, Nook is just kind of, like, staring at you, and he's like, okay. So how do you do it?

John / Doran:

Well, I I can't show you everything because, genius, rest in. He just ate a curse that was, inhabiting a a deep cavern crystal, but I can show you some things.

Speaker 3:

Snack. Snack, where did you go?

John / Doran:

We need to go a little further out. Snack.

Tim / GM:

He says, Snack. Wake me up later. We can do it later. Of course. Yes.

Speaker 3:

Snick? Oh, there you are.

John / Doran:

What is it, Tibio?

Speaker 3:

We should get our rooms ready for the night.

John / Doran:

Are we sleeping inside of this abode?

Speaker 3:

Yes, Snick. We are.

John / Doran:

Okay.

Tim / GM:

You guys hear Amory, kind of sitting at on a couch that he's been sort of relegated to. He says, where am I supposed to sleep?

Tara / Journey:

Couch looks

Speaker 2:

good. I, I he can stay with me, I guess.

Hannah / Eryn:

Let's give him some cushions on the girls' room. He can sleep on the floor. And, Holly, Uli, will you pick him up and then I'll grab is it okay if I grab a couple of these cushions here from the couch?

Tim / GM:

Oh, sure. Sure, please. Use whatever you need to.

Hannah / Eryn:

Great. Thank you so much.

Speaker 7:

Are you sure you're fine with him in there?

Hannah / Eryn:

Probably a little better off than you guys, because, like, all the go guys are really little. Yeah.

Speaker 2:

I got it. We're

Tara / Journey:

all, like, what? Hey,

Speaker 3:

Armstrong.

Tim / GM:

Emery's got plenty of space to be a little bit apart from you and all your private separate or, I guess, semi private rooms, if you're just sharing too.

Speaker 7:

Can I can I guess whose room I'm staying in? Yeah. The former occupant?

Tim / GM:

Yes. There are some some signs that this, this room was kind of, like, built with somebody's taste in mind, but that a lot of the belongings have been sort of cleared out of here.

Speaker 3:

But why why are you so uncomfortable here?

Speaker 7:

I I can't tell you yet, Tibio. I think you'll find out soon enough.

Speaker 3:

Does this have something to do with why you are being summoned to court?

Speaker 7:

Yes. But this family cannot know about it. Absolutely not.

Speaker 3:

Okay. Well, we will only be here for 1 night, and then we will be moving on.

Speaker 7:

Good.

Hannah / Eryn:

Does Emery snore really loud?

Tim / GM:

Yeah.

Hannah / Eryn:

Emery and Uli, like, compete for snoring. And I'm just like

Tara / Journey:

Holly does not sleep that much.

Tim / GM:

They actually, Uli and Emery actually harmonize when they snore.

Speaker 2:

Beautiful. It's like a roommate for each other.

Tim / GM:

So, in the middle of the night, while you're all sleeping, 2 things happen. 1st, there's a knock on whatever door snack is behind.

John / Doran:

If if Bert and Tibia are sleeping, I will, climb out of the room and go to the door.

Tim / GM:

Okay. Give me a perception check, Bert and Tibia. With disadvantage, because you asleep.

Hannah / Eryn:

Sleeping perception. Yeah.

Speaker 2:

Sleep perception.

Speaker 7:

11, I think.

Speaker 3:

6.

Tim / GM:

Okay. Snack, can you give me a a stealth check? 16. Sorry. Silent lizard.

Tara / Journey:

TB was very sleepy.

Tim / GM:

You, you creep out of the door and you see a nook in the hallway, And, he's just wearing, like, a long gown. And he says, he's like, can you show me?

John / Doran:

Yes. Of course. We must go outside.

Tim / GM:

And, kind of like as you're walking together, like, he's showing you how to, like, tiptoe and, like, what boards to step on in the kitchen so that it doesn't creak. Mhmm. And then he shows you, like, you're about to open the front door to leave, And then he, like, shows you this, like, little bell that his mom fashioned to, like, let her know when the door is opened. And, he, like, shows you how to hold the bell while you open the door, so that silent ice. And then you both step outside together, and he says, okay.

Tim / GM:

Make with the genie. Okay.

John / Doran:

I think it has been long enough. Quickly over here, and we dart over to under a tree, I imagine. Sure. Yeah. And then, sit down, and then I circle the tree a couple times looking for anyone watching.

John / Doran:

Yeah. And then I open the lamp.

Tim / GM:

Okay. Yeah. There's nobody nearby at all. And, yeah. You open the lamp and you see, you can see when you look into your lamp.

Tim / GM:

You can see kind of like a a miniature version of your room and Genie's door. And, what do you say?

John / Doran:

Genie. Yes, Zack? Are you are you well and good now?

Tim / GM:

I'm feeling quite alright. Do you need to speak with me?

John / Doran:

Need is a strong word.

Tim / GM:

I'm there. And he, he, like, bursts out in a big display and he sends a couple, like, radiant fireworks up and he says, snack, I feel like a 1000000 units of currency.

John / Doran:

That is wonderful, Genie. You did such an awesome job consuming that last curse. Here we have a small human child that is interested in our bond.

Tim / GM:

Small boy, how can I dazzle you today? A couple of magical happenings, a couple of magnificent meanderings, what can I impress you with? Snack, I assume you've brought me here as some sort of, clown show. Yes?

John / Doran:

I I look at the boy and, kinda read him as, mature enough for some cool clown stuff, if you know what I mean.

Tim / GM:

Yeah. He, he, Genie, like, brushes a hand kind of like against his bald head, and you see some, like, cloudy hair form as he does it, and then it, like, slicks back. And he says, right, cool, Matt. And he says, hey, kid. You like swords?

Tim / GM:

And all of his fingers turn into blades, and you can hear this like Yes. As he kind of like dazzles you and, and swirls around you. And he says, what about this tree? Or is it candy? And he snaps his hand, and the whole thing turns into peppermint, and it starts, like, raining some peppermint candies on the ground.

Tim / GM:

And he's like, tell me, am I the most impressive genie you've ever seen? Snek is darting around ripping up grass and stuff on all fours. Like, geez. Yes. And all the grass is turning to confetti as it falls back to the ground.

Tim / GM:

And, and the kid just picks up a peppermint, eats it, and he goes, am I am I dreaming?

John / Doran:

No. This is magic, little boy. I want a genie. Well, you can't. I have genie.

John / Doran:

You may find your own though. Just wander in some dark caves. Be careful though, there are dryders and kobolds, evil kobolds not like me.

Tim / GM:

He just says, wow. Dark caves.

John / Doran:

Yes. You must venture places that, no, your mother does not want you to go.

Tim / GM:

Nook and Nook looks you dead in the eyes and says, understood. And he says, snack, I think that's enough influencing for one night. Let me leave you with this fantastic grand finale. And, he, he actually does like a deep snort and he says, and he spits into the air. And it starts raining down this orange and purple, this this rain that comes down in these vibrant streaks of light.

Tim / GM:

And, you can see Nook just kind of look all around him with these big dazzled eyes as it rains into his crop fields, and he's just kind of looking at all the magical potential that it's just been sewn with. And, when Genie recedes back into his lamp, he looks at you and he says, incredible.

John / Doran:

I think we must rest. You know, you have much adventuring to do, both of us. Don't we?

Tim / GM:

He just kind of nods and is still in awe as you guys kind of trace your path, back into the house. Can we do a scene in the bedroom? Yeah.

Speaker 7:

First, I want to make yeah.

Speaker 3:

I don't yeah.

Tim / GM:

Sorry. Sorry. Sorry.

Speaker 3:

What kind

Speaker 2:

of scene?

Speaker 3:

Tibia is

Speaker 2:

very young.

Speaker 7:

I wanna make sure I understand the trial situation. So Samantha was murdered, and Brax was,

Tim / GM:

tried

Speaker 7:

for her murder

Tim / GM:

Yes.

Speaker 7:

And convicted?

Tim / GM:

Yes. I mean, convicted. Yes. And and Executed? Sentenced to die.

Tim / GM:

Yes.

Speaker 7:

Okay. Is he dead yet?

Tim / GM:

You believe so. I believe so. As far as you know, Brax is dead. Yeah.

Speaker 7:

Okay. And then I'm also also on trial for

Tim / GM:

You are on trial for the death of Brax Minow. From your perspective, you know that something is wrong in the courts because you're Because he was you're somehow on trial for Brax.

Speaker 7:

So I extra know I didn't do it.

Tim / GM:

Yes.

Speaker 7:

Okay. Bert is lying in his bed, and he is crying. K. And I guess, Tibia can hear.

Tara / Journey:

Yeah. I, Tibia wakes up. Bart Bart, are

Speaker 3:

you okay? Wait. Did something happen to snack? Is snack gone? Is snack dead?

Speaker 7:

Oh, Tibia. No. I I think I heard him sneak out. He's probably showing his lamp to that kid.

Speaker 3:

Oh, okay. Okay. Well, what is wrong?

Speaker 7:

It's fine. Don't worry about it.

Speaker 3:

But but Bert, you are my friend. Of course I worry.

Speaker 7:

Oh, well, it's just do you know whose room we're in, Thabio?

Tara / Journey:

I look around, and I see maybe some hints of, like, femininity or

Tim / GM:

Yeah. I mean, you see, like, some decorations that are still on the wall. And then you see a bookshelf that's been mostly cleared of books and belongings.

Speaker 3:

I I think this was someone's bedroom, but it looks like they moved out.

Speaker 7:

Yeah. It's it's their daughter, Samantha's. She's she's dead. She died a while ago.

Speaker 3:

Oh, that's so that's so terrible.

Speaker 7:

And a friend of mine, he was accused of killing her, which he didn't do. And now I'm accused of killing him, which I didn't do.

Speaker 3:

So the the person you are supposed to have murdered was your friend?

Speaker 7:

Yeah. And being here in this room, I can't help think of the whole situation, and they have no idea who I am. And, it's just a mess. We shoulda never came back here.

Speaker 3:

Well, I think that the best you can do for them is to find out what really happened to their daughter. They must know the truth, Bert. And you are the only one who can help them.

Speaker 7:

Yeah. Yeah. I guess that's right. I can still help him. It's not too late.

Speaker 3:

It's never too late.

Speaker 7:

Thanks, Tibia. Don't tell anyone about what we talked about.

Speaker 3:

Of course. Your secret is safe with me.

Tim / GM:

You guys see the, door opening to your room, and Snack makes eye contact with both of you.

John / Doran:

I needed to go find a pillow elsewhere.

Speaker 3:

Okay, Snick. Cool.

Tim / GM:

Uli and Holly both kind of wake up with a start when you hear a small crowd sort of chant shouting, not too far outside. And you can see sort of the glow of firelight between cornstalks, out in the farm fields. But you can't quite see what's going on. But it sounds like some kind of festival, but a little more chaotic.

Hannah / Eryn:

It shouldn't be all hallow's eve yet. And Holly's, like, rubbing the sleep out of her eyes. Seems a little early for something like this in town.

Speaker 2:

What what is that?

Hannah / Eryn:

Look it out here. And she parts the, like, flowery thin curtain and

Speaker 3:

just like, what's going on?

Speaker 2:

Is is something on fire?

Tim / GM:

And, you hear, like, some soft, kind of, drumming going on, almost like a like a rhythmic drum circle. And then at the end of it, you hear, like, a go. And then you hear, like, a little bit of, like, whistling and cheering. And then you also, at the same time, every now and then, you can hear somebody calling for help.

Tara / Journey:

I go into the hallway and go over to their door and knock. Uli. Holly.

Hannah / Eryn:

Holly goes over and opens it. She's like, oh, I woke you up too.

Speaker 3:

Did you see this? There's something out there. There's fire or someone who's calling for help.

Speaker 2:

I thought it was a party, but now I don't. I don't know.

Hannah / Eryn:

Well, we're not gonna get any sleep now. We might as well go check it out. Yeah. Holly's gonna pull on a shawl and, like, some boots and stuff.

Speaker 3:

And Bert and are awake too. We should all go together.

Speaker 2:

Oh, go, Brian.

Tim / GM:

As you guys are leaving the farmhouse, Emery is, like, asleep on the couch still tied up with a rock rope.

Hannah / Eryn:

Oh, yeah.

Tim / GM:

And, he, like, sees you guys, and he's awake. And he's just like, where are you going? What's going on? Mm-mm. What's going on out there?

Tim / GM:

I can I can help?

Hannah / Eryn:

We gotta go check it out first.

John / Doran:

Ulya could stay here with our prisoner and make sure he doesn't escape.

Speaker 2:

Thus, I think that's a great idea.

Hannah / Eryn:

Why don't we all go?

Speaker 7:

We're all going. Emery, you're going.

Speaker 2:

I put him on like a backpack.

Tim / GM:

Emery Emery looks like he's trying to not be afraid of the thought of being left alone with snack. But, yeah, he becomes the Uli backpack again. And you guys walk outside and then, turn around the bend on the dirt road between the cornstalks, and, you enter on to kind of a chaotic scene. There are bonfires burning in several places, hence all the firelight, and you see, 2 long rows of scarecrows, but they all have watermelons for heads. And you can hear someone shouting for help that's, like, apparently buried beneath of, like, a huge pile of hay.

Tim / GM:

And you can see an overturned wagon in a ditch, with one of its wheels kinda spinning. And, so, I mean, it looks like something very wrong has happened here. But there's also, like, a small crowd of people that are gathered here, with a half work at the front of them. And, another one, another person is standing in front of these 2 rows of scarecrows with their arm outstretched.

Speaker 2:

What is going on?

Hannah / Eryn:

This is, like, some sort of festival or something. I mean, I just, I'm not familiar with it, though. It looks really odd.

Speaker 3:

Does the person need need help? There's so many people standing around.

Speaker 2:

Yeah. Why isn't anyone helping?

Speaker 3:

I don't know. Should should we ask? I don't, We don't we're not from here.

Hannah / Eryn:

Holly walks up to someone nearby and just says, hey. What's, what's going on over here right now? What are you guys all doing out here?

Tim / GM:

The woman kinda leans down to you, and she says,

John / Doran:

shh, just wait. Wait. He's about to go.

Tim / GM:

And, you see the person who had their arm outstretched facing the scarecrows kind of like points out at and sort of indicates to 3 of the scarecrows And then that half orc says go. And, they like swipe their hand 3 times through the air. And each time they do that, you see a small arc of 3 little bolts. Their magic missiles go straight towards the scarecrows, and it goes pop pop pop pop pop pop pop. And it hits, 9 of them, and they just kind of detonate.

Speaker 2:

Interesting technique. Woah.

Speaker 7:

I think I know what's going on. I don't know why they're training in the middle of the night.

Tara / Journey:

What is it? Training? For what?

Speaker 7:

The multi magic triathlon. Big event here in Tildenree. Brings a lot of people in. It's, it's pretty fun.

Speaker 2:

It's just

Speaker 7:

magic. Oh, all sorts of magic events. You know, people showing off their magical might, how they can attack and help people.

Tim / GM:

The half orc starts walking towards your group. We're gonna need you to clear out of the way.

Hannah / Eryn:

Oh, I'm sorry. I didn't realize we were in the way at all.

Tim / GM:

No. It's no trouble. We just need to keep this area clear. It's kinda dangerous. They're, this next one uses a lot of knives.

Hannah / Eryn:

Oh, god.

Speaker 3:

Mhmm. Is there a place where we can watch?

Tim / GM:

Just stand over there with the crowd.

Hannah / Eryn:

Okay. You got it.

Speaker 2:

Jeez. Whatever, I guess.

Tim / GM:

Hey, Uli?

Speaker 2:

Ulrich?

Tim / GM:

Lily, what are you doing here?

Speaker 2:

What are you doing here?

Tim / GM:

I live here. This is where my farm is.

Speaker 2:

Really? You have I Yeah. I mean, I heard that you had a farm. I just didn't really that's cool. Hey.

Speaker 2:

How's it how's it going?

Tim / GM:

Good. I I mean, I thought I'd see you sooner than I did, but, you know, better late than never.

Speaker 2:

Well, I you know, I'm just, living my life on my own.

John / Doran:

Well, is this one of your partners like the Minotaur?

Speaker 2:

Oh god. No. No. No. No.

Speaker 2:

This is, this is my old mentor. No. We don't. Let's say, hey. What's that over there?

Speaker 2:

And then I try and run away.

Tim / GM:

And, you see, Uli kind of get goes into the crowd a little bit and gets lost, and Ulrich kind of, shakes his head a little bit and he goes, and and he, looks back at this guy who's readied up a bunch of knives, and he says, alright. Go. And, he kinda does the same thing where this one takes 3 knives, and each hand goes and hits 3 of the watermelon or 6 of the watermelons in total. And, he says, you got any more? And he's like, I'm getting them out of my pockets.

Tim / GM:

He's like, alright. Well, we gotta work on that. And he kind of, regards your group again. He says, you're all traveling with Uli?

Speaker 3:

Yes. We are her friends. Are you her brother that makes the beer? We have had some of the beer. It was very good.

Speaker 3:

No.

Tim / GM:

I mean, yeah, I make beer, but it's not as good as Bent's. I'm sure that's what you had.

Speaker 3:

Oh, yes. That sounds right.

Hannah / Eryn:

It's very nice to meet you. Are you from Tildry?

Tim / GM:

No. No. No. No. No.

Tim / GM:

No. No. We're not from Tildry. It's good to see that Uli's got friends, though. That's kind of amazing.

Speaker 2:

I hide behind a crowd person.

Speaker 7:

Uli is full of surprises.

Tim / GM:

Yeah. I'll see.

Speaker 3:

She is wonderful. She is a hero.

Tim / GM:

A hero? Really?

Speaker 7:

When she's not blowing up docks.

John / Doran:

Blowing up docks.

Tim / GM:

That was Even more interesting.

Speaker 2:

That was through 4 times? Only 4.

Tim / GM:

Uli, I'm gonna take this as a sign.

John / Doran:

Do you have any docks we need to blow up?

Tim / GM:

In a sense, yes. I do. Uli, we're short a team member.

Speaker 2:

For this?

Tim / GM:

For this.

Speaker 2:

Oh, no. No. No.

Tim / GM:

I I do it myself, but I you know, I'm not a I'm not like you. I don't have magic, Huli. I'm a farmer. I just coach.

Speaker 2:

Then why are you involved? You've never had any sort of talent for this.

Tim / GM:

Well, no. But I've got I'm I'm good with people. Got rustic hospitality. It's a feat.

Speaker 2:

I mean, look. Yes. I'm decent at that. But, you know, me and magic, and we never got along because of it, and I just feel awkward. It's not really my thing.

Speaker 2:

You know?

Tim / GM:

Yeah. I mean, if you wanna yeah. If you just kinda wanna breeze by, that's fine. I mean

Speaker 3:

Ollie, I think you should do this.

Hannah / Eryn:

Wait. Wait. Wait. What's the prize if you win the tournament? You didn't know the prize?

Hannah / Eryn:

No.

Tim / GM:

5? 5. The prize is 5.

Speaker 3:

There's 5

Tim / GM:

above. Excuse me. Did you say 5? 5

Speaker 2:

whole Prize.

Tim / GM:

5 whole prize. It's not, like, money or anything. And, this might not sound all that important to people that aren't from here, but you become kind of a celebrity. I mean, you get a medal, sure, and I'm sure that's worth something. But for the most part, it just opens a lot of doors.

Tim / GM:

And, well, it it can bring a lot of attention to a cause.

Speaker 7:

Does 4th level access to the librarian archives mean anything to you?

Hannah / Eryn:

No. What is what is

Speaker 3:

with the level? What is the librarian?

Speaker 7:

I only have 3rd level access. I dreamed of having 4th level access, of course.

Tim / GM:

Since I can't even get a library card.

Speaker 7:

Uli, I think you've got the skill set.

Tim / GM:

Hey, don't make up your mind yet. Take a look. This one, I think this is right up your alley. It's kinda like breaking docks, except you're breaking docks that have been turned into scarecrows, but there's still wood. And he gestures to, 2 rows of scarecrows, and he indicates that, the goal is to just destroy them.

Tim / GM:

If you can deal a lethal blow to the watermelon that's at the top of them, that counts as a kill.

Speaker 2:

Headshot. I mean, it sounds fun. Okay. Fine. I guess I guess I that's fine.

Speaker 2:

I'll participate.

Speaker 3:

Yay, Uli. That is so wonderful.

Speaker 2:

Alright. But it doesn't mean I'm coming back.

Tim / GM:

No. And that's that's fine.

Speaker 2:

And please don't tell mom and dad.

Tim / GM:

Okay. I won't tell mom and dad.

Speaker 2:

I just I don't want them to know where I am Oh. Right now.

Tim / GM:

Still like that,

Speaker 2:

Yeah. I guess. I just I'm enjoying doing my own thing and

Tim / GM:

No. No. No. No. You do you.

Tim / GM:

I've I've asked plenty of you, but if you mean it, I'd be happy to have you on the team. I trust you, and I I know what you can do.

Speaker 2:

I'll do it for you.

Tim / GM:

Kinda turns around to the crowd and says, hear that? And you hear, like, a.

Tara / Journey:

In unison, all of them say.

Tim / GM:

Do I sound like him?

Speaker 2:

I have to prove myself?

Tim / GM:

He kind of, like, nods to the 13 watermelon heads. Unless you wanna try out one of the other challenges first.

Speaker 2:

No. This sounds great. How much time do I have to complete this?

Tim / GM:

Quickest wins. So as quick as you can.

Speaker 2:

Okay. So I'm going to everyone stand back. And I, like, crack my shoulders and my neck, and then I and then I like wind up like softball throw.

Tim / GM:

Yeah.

Speaker 3:

And I

Speaker 2:

throw a fireball.

Tim / GM:

Okay.

Speaker 2:

Into the center of the first 20 feet

Tim / GM:

Yeah. Okay.

Speaker 2:

Of the scarecrows.

Tim / GM:

Yep. The fireball goes off in tremendous fashion, and, all of these things just erupt into flame. And you can just see all these silhouetted scarecrows get swallowed up by the fireball. And, when it's finished, there's a bunch of, like, scarecrow carcasses and a few burnt sticks just sticking out of the ground. And, no watermelons whatsoever.

Speaker 2:

None left?

Tim / GM:

No. They're just gone.

John / Doran:

Yes. That was wonderful. How

Hannah / Eryn:

was that? Yay.

Tim / GM:

Says, that's a good tactic. He, looks back at his crowd, and he says, never thought of that. Let's not take them 1 by 1 from now on. And they all just kinda, like, nod with open eyes.

Speaker 2:

I'm gonna destroy this competition.

Tim / GM:

We'll, we'll save the rest for another day. I don't wanna take up all your spell slots or whatever. But,

Speaker 2:

Thank you. I only yeah. I only have first level left.

Tim / GM:

Why don't you, come by, sometime tomorrow, maybe?

Speaker 2:

Yeah. Which farm is yours?

Tim / GM:

He points. Cool.

Tara / Journey:

That one. That?

Tim / GM:

That that one. That farm.

Speaker 2:

That one right there.

Tim / GM:

That farm? That's my farm. That's my farm.

Speaker 2:

It it just says Ulrich's farm.

Tim / GM:

Yeah. Hovering above the farm.

Speaker 2:

Well, alright. I guess I'll see you tomorrow. Bye.

Tim / GM:

Emery, who has been on your back this entire time

Tara / Journey:

Oh my gosh.

Tim / GM:

Says, I wanna join.

Speaker 2:

You're gonna make a one man team?

Tim / GM:

I'll find people.

Hannah / Eryn:

Emery, you're still cursed. We can't let you free. It's not it's not you. It's, it's the curse.

Speaker 3:

And, see, what if, if we are able to free you from this curse, then you can compete. How does that sound?

Hannah / Eryn:

Well, you don't really get to decide, so it sounds good.

Tim / GM:

As you guys are kind of, parting to go back to bed now that you've realized there's really no threat here, Ulrich, grabs you on the shoulder, Uli, and says, hey. There's something else. I've seen Ilya around a couple times, but she hasn't been interested in talking. She definitely recognizes me, but I can't get her to say anything. I think she's, I think she's turned her back on the family.

Speaker 2:

That seems like Ilya.

Tim / GM:

I'm just saying, don't be disappointed if you see her. Maybe just steer clear. I'll, I'll see you tomorrow. Alright. And, See

Speaker 2:

you, bro? And I awkwardly punch him on the shoulder.

Tim / GM:

Thanks so much for listening. I'm Tim, your DM and your genie.

Hannah / Eryn:

I'm Hannah playing Holly Hyacinth.

Speaker 7:

I'm Thomas. I play Engelbert f f Wisherspoon.

Tara / Journey:

I'm Tara, and I play Tibio Femur.

John / Doran:

I'm John. I play Snack the Kobalt.

Speaker 2:

And I'm Maggie playing Uli.

Cursebreaker | 11 - Live Life Love Laugh
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