All Episodes
Displaying 61 - 90 of 123 in total
Cursebreaker | 61 - Destination Infiltration
We're safe, for now. We spend a bittersweet evening with our friends and family, enjoying our time together while we devise a bat-brained plan to infiltrate Castle Vin...
Cursebreaker | 60 - Violence Begets Violet
I WOULD LIKE TO GET OFF THE ROLLER COASTER PLEASE. We race for our lives while Snakk finishes a game of legends.
Cursebreaker | 59 - Going Off the Scales
We ride the lightning - literally - and Snakk stares down destiny. This is it. Strap in.
Cursebreaker | 58 - Prism Break
Our souls have been stolen by Orzo, leaving us isolated, powerless, and completely in the dark - but somehow, we still have each other.
Cursebreaker | 57 - If Cows Could Blush
As we collect ourselves and get ready for the big dance, a storm looms on the horizon. I don't like the look of this.
Cursebreaker | 56 - Pride and Prestidigitation
We're all riding pretty high on our victory over Vikshi, but after a rumble and a tumble we end up at a different dance altogether.
Cursebreaker | 55 - Ride 'em, Kobold
I DIDN'T HEAR NO BELL. We continue clashing with Vikshi the Red Dragon, and it's a serious skill-check. Can we stop Joe in time and save everyone?
Cursebreaker | 54 - We Didn't Stop the Fire
After our meet and greet with Snakk's brood, we found a warm place to crash and save up our strength for our encounter with Vikshi. Let's see if our little Kobold has ...
Cursebreaker | 53 - Anyway, Here's Thunderwall
Snakk's old neighborhood is pretty lethal, and Graygut isn't the only bully on the block. It's time for an encore with everyone's least favorite web phenomenon.
Cursebreaker | 52 - Big Trap Dragon Mountain
We find Dohr looking a little rough around the edges, and then head into a heavily trapped mountain. Are we KoBOLD enough to make it through?
Cursebreaker | 51 - Oops, All Kobolds!
Our Northward journey starts with a return to Hogwild. After we catch up with Mom and Dad out on the porch, we enjoy a magical tea party and turn into a bunch of Snakks.
Cursebreaker | 50 - Never Buy a Timeshare in Your Own Body
We do our best to separate Buster from the beetle, and Snakk gives Cursebreaking everything he's got. Then we stumble in to some really, REALLY unexpected out-of-towners.
Cursebreaker | 49 - What Tangled Jibs We Weave
We land-fall at Lamplight and reconnect with Sheriff Tandy. Rumors lead us to return to the Underdock, and we get a little tangled up on our way to find Dave.
Cursebreaker | 48 - Snakkin' Care of Business
A sudden downpour gives Tildry a cathartic cleansing, we update Margot on the state of Cursebreaking, and Snakk has his first adventure in late-night Philanthropy.
Cursebreaker | 47 - Don't Jynx It
Orzo and Jynx threaten the Tower of Knowledge, but we ran out of patience for them SEVERAL arcs ago. It's time to finish the fight for the fate of Tildry.
Cursebreaker | 46 - The Bert-erfly Effect
Sometimes the truth is a really difficult thing to accept. But if we don't accept the truth of what's real, we can't work to change it.
Cursebreaker | 45 - Not According to Flan
We get a nice apology from the Fey, and our dear Thibiaut wakes from his deep slumber... Then Bert gets a show-stopping text message.
Cursebreaker | 44 - A Long Rest
We do everything we can to get Thibiaut home to Mémoire... even if it means carrying him.
Cursebreaker | 43 - Our Best Friends
The world is collapsing. Thibiaut is lost. There's no way out. Who do you turn to?
Cursebreaker | 42 - A Bird in Bigby's Hand
While Thibiaut faces the great unknown, the rest of us are left to deal with a skeletal monstrosity that refuses to stay dead.
Cursebreaker | 41 - A Caw to Arms
To move forward, we have to accept what's past and present. But the past is difficult for many of us, and the present is Bert being haunted by a grudge-wielding judge ...
Cursebreaker | 40 - Bones, Bones and Beyond
We get some R&R in ol' Mémoire, and then we face our coldest, darkest night yet. Tell me again how marching into the underworld is going to be a good thing for all of us?
Cursebreaker | 39 - Mémoire
We're almost through the forest, but blood-sucking vermin, mind-melting fungi, and a river with a kill count still stand between us and Thibiaut's ancestral home.
Cursebreaker | 38 - Crossing Over
It seems every step in the Fernglade has a price to pay. If this tentacle-infested river doesn't do us in, I wonder what the next river has in store for us. And the ne...
Cursebreaker | 37 - The Fernglade
We venture into the woods, but something has changed in Thibiaut's homeland. Always leave a light on. Don't go into the fog. And never give your name to the fey.
Cursebreaker | 36 - The Fey Trader
We spend the night at the Fey Trader, the last outpost before the Fernglade. We're only at the edge of the woods and it's already getting so mysterious. And sexy?
Cursebreaker | 35 - Interwoven (Magically Speaking)
Holly is back from the Blink and we share a magical evening under the great Bismite stone. We solve the age-old mystery of that good good cave moss, and rendezvous wit...
Cursebreaker | 34 - Bone Voyage
We say goodbye to Hogwild, and head toward the great Bismite Stone. We hear stories from the party's former lives, Uli wrestles a fire tornado, and Holly has an otherw...
Cursebreaker | 33 - The Boar, the Body, and the Bird
We face off against a flaming, raging, rampaging piggy and try to bring someone back from the dead at the same time.
Cursebreaker | 32 - Wild Magic
We talk about the future and enjoy each other's company around a bonfire during the Wild Out festival. Wait for the fireworks.